Hi all. I've been playing around with physics joints but struggling to achieve what I want to. Basically I want to achieve a pendulum effect so that the bob moves in pendulum fashion relative to it's pivot (a moving sprite).
+ Pivot
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<-- O --> Bob
I seem to have most success with a revolute joint but it doesn't work terribly well - this could be down to my lack of understanding of mass and scope. O level physics was an awful long time ago... Anyone got any ideas or will I have to simulate this?
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