It's probably best to ask that
on their forums. The community there can explain the pros and cons of the product(s) there.
Nuclear Fusion, compared to Dark GDK, has a number of benefits.
* Entities have a uniform command-set. (Instead of "MoveCamera," and "MoveLight," and "MoveObject," etc., there's just "MoveEntity.")
* Entities can have child entities, which inherit transformations (position, rotation, scale) of their parent entities. And any entity can be attached to any other entity. So a point-light can be attached to a mesh entity representing a torch so that the light always moves with the torch.
* Physics is built-in to Nuclear Fusion and runs on its own thread, for great efficiency. The implementation uses Bullet.
* Shaders are easy to load and support the full NVIDIA SAS specification. Meaning, pretty much everything is automated.
* You can load X, B3D, and "N3D" models. Support for other models is in the works.
* With NF you can choose between Direct3D 9 and Direct3D 11.
* NF can run on Windows 98.
* If Direct3D 9 isn't installed on the end-users system (or D3D11) you can control that error in your app. (You call MakeWindowDX() directly, then edit it.)
* NF takes care of all of your timing for you, with its "Do3DTweening" concept. This lets the engine handle the timing efficiently. Therefore, all of your entities will move, and turn, at the same speed regardless of the actual frame rate you get.
* NF can be used with Dev-C++, Code::Blocks, MSVC++, Borland C++, Open Watcom, and other compilers/IDEs.
* NF has built-in Windows GUI commands.
* NF has built-in support for INI and XML parsing.
* NF is more efficient than Dark GDK. (You'll get higher frame rates.)
* NF has the concept of multiple worlds, which Dark GDK does not have (built-in that is, AFAIK).
* An
advanced lighting system is coming to NF.
* A ton of built-in shaders are provided with NF.
* Development is still very actively being done. (See the bug boards. It's getting a whole host of fixes, constantly.)
Keep in mind that NB is just a language that NF powers. There
should be a trial up for NB (haven't checked). If not, there are samples. And if you're not sure how to do something, the community there is willing to help.
That said, DarkGDK has a larger user base, and probably a bunch of samples. The docs for DGDK are probably a bit more complete than NF's as well. Though, it's encouraged that you ask if you don't know how to do something. Then, a sample can be provided, the commands and relationships can be explained, etc. (NF's creator actively communicates with the community.)
Cheers,
Aaron