I have an image showing a textured "sphere" without any effect. And the other side showing what I would like to have as an effect.
Normally I would use a textured cube that would always point at the camera to simulate the constant "glare" of the sun/star. But I would like to use that simple effect shader on the planet I am using as the main focus for the game.
The only other things I need is for the shader to produce a full sky of color when the player is close to the planet. No night-side fading is nessesary.
Also, I would like to know if it's possible to adjust the color of the planet glare shader from within the running program as I would like on-the-fly.
I know that this will mean one separate shader for the star, and other for the planet. That is ok.
Here's the image of what I hope to achieve...
Home is where my souped-up computer is...
