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FPSC Classic Work In Progress / [x9] Zombified 2

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Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 14th Nov 2012 19:48



Also, the Facebook page for Z2 if anyone wants to head over there and like the page;
https://www.facebook.com/zombified2

You can also visit the link to the IndieDB page up in the previous post.

Thanks for your time and interest! I hope to have a playable demo for you soon, but school really takes a big bunch of my time (lousy education, I'll show you!).

Comments and criticism welcomed!

da2020
14
Years of Service
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 15th Nov 2012 04:00
Looks pretty cool Metal Devil! the first one was quite fun and I can't wait to play this!
D0MINIK
15
Years of Service
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Joined: 18th Mar 2009
Location:
Posted: 15th Nov 2012 23:35
As already stated over at IndieDB, your game looked very dark to me at first. But the new screenies appear to be brighter, glad to see that!

Keep it up

Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 16th Nov 2012 12:13
Thanks to you both!

I'm having problem with the earlier levels of the game, as when I started making this, I used an older version of FPSC, but for the later levels I used the newest one, so the earlier levels have a hard time working anymore. At least I presume that's the reason.

michael x
15
Years of Service
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Nov 2012 16:05 Edited at: 16th Nov 2012 16:06
what version are you using. if it 120.5 that is a bad ideal. that peace of crap it useless. I have never seen fpsc in such a bad condition that is in now.if you plan to use 120 it going to be a show stopper.it even make 119 look good. i suggest you use 118.it takes less memory then 119 and 120. less bugs to deal with. good luck with this game.

more than what meets the eye

Welcome to SciFi Summer
Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 17th Nov 2012 07:37
Thanks, I am using 120,4 I think it was. I've been thinking of going back, but I guess that'll cause problems in the levels I made with the newer version?

Zombie_Expert
12
Years of Service
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Joined: 5th Jul 2011
Location: Raccoon City
Posted: 9th Jan 2013 17:58
The newer versions of FPSC have made some model packs glitch such as Model Pack #52 where the npcs will die but stay there and move animation or still but you can walk through them. I don't use that pack anymore because of this. Hope your game makes it through, really: many FPSC games, like mine, are nothing compared to this!

Z_E
DarkFrost
14
Years of Service
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 9th Jan 2013 18:50
Awesome level design!

Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 10th Jan 2013 17:05
Quote: "Model Pack #52 where the npcs will die but stay there and move animation or still but you can walk through them."

There's a fix to that here:
http://forum.thegamecreators.com/?m=forum_view&t=195717&b=21

Quote: "Awesome level design!"

Thanks.

Also, since this got bumped anyways, I'll just notify here; Zombified will most likely wait for FPS Creator Reloaded. This became a too ambitious project for the OG FPSC to handle. But just a reminder; Zombified 2 is not cancelled, that will happen only over my dead body (all puns intended).

Zombie_Expert
12
Years of Service
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Joined: 5th Jul 2011
Location: Raccoon City
Posted: 12th Jan 2013 23:51
Ah yes my games are in halt as well till FPSCR. The engine sounds so promising, hopefully it won't have many things from FPSC not working in it like x10 (which was awful and had really nothing to it).

Z_E

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