I have an object that i want to push in a direction once at a given angle - then gravity will take over
I have tried
SetSpritePhysicsVelocity ( 2,cos(getspriteangle(1)*1000), sin(getspriteangle(1))*1000 )
however i really am not getting an accurate result
here is the use case i have a cannon that fires downward so say my cannon is pointed to 220 degrees i want to apply a physics velocity that will make it shoot out of the cannon in the right direction - after it is fired it will fall the same as any other object but have that arc of being fired.
Hope that clear its too early to be doing this stuff