hi Pincho Paxton that what I wanted to do but so you can easily change where your hand is with ease by having them diffrent keys but having feet as well will make it take to much time and chacing wouldn't be as intresting plus people would get bored climbing moutians but you have got the idea of what im trying to do. Could you please suggest a way of doing this which dosn't inculde writting out collision and height of were you go to if you use that rock. thanks again.
Sergey
It gets boring just watching animations of people climbing up walls and allowing the player to sit back and press a key like in assassin creed with the odd jump button being pressed here and there. I want it so you feel you accomplished something and that you have to think of were to go next and you also can improve upon it making you want to do it more and have interesting events in-game like being chased through the town by other players and then climb over walls and jump building to building getting away with more interactivity for the player so the climbing doesn’t take you out of the experience so much.
Well with the animation thing I was thinking of having a set one and having it so there a few diffrent ones allowing for me to place them at diffrent places but O do like the sound of a bone one in code. If you could show me how or give me a example I would love to see/read it.
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