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FPSC Classic Product Chat / Multiplayer Explosives. Is it possible

Author
Message
ReFure
AGK Developer
16
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 22nd Jul 2012 14:05
Well, Im trying to make a multiplayer game with explovies. Is it possible?

I hate the "Not functional" in arena mode :/



Nic

I work at STL - http://www.stlinteractive.net
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 22nd Jul 2012 21:10
It as well as grenades and rocket launchers are considered dynamic objects. Aside from the players, dynamic objects are not functional in multiplayer. there may be a work around but the effect will be spoiled, Such as if I throw a grenade the other players would A- not see the grenade and B- not see the explosion. It's the same reason doors are not possible.

Disturbing13
Dev Forum Store
ReFure
AGK Developer
16
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 23rd Jul 2012 12:02
I see. Doors are in multiplayer, but when you do it you just go through them (for the other player)

It would be nice seing dynamic objects though.





Nic

I work at STL - http://www.stlinteractive.net
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 23rd Jul 2012 20:57
That's precisely my point. The other player only sees you wait a short time in front of a door and then pass through the door since it's dynamic.I don't think TGC has any plans on changeing anything in multiplayer anytime soon.

Disturbing13
Dev Forum Store

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