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FPSC Classic Models and Media / Storytellers Flat Pack

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The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 24th Jul 2012 17:42 Edited at: 28th Jul 2012 19:09
One of the things I am currently working on is a huge pack of wall items (hence the pack's name). I only have 2 out of 10 categories ready so far but since Nazi/Bunker games are going to be popular due to bond1's Zombie Apocalypse 2 Model Pack and Astek's great "Escape The Bunker:1944" game I decided to realese the finished ones since they are WW2 themed.

The first category includes 10 wall signs and 15 posters in German language. They are self-attaching to walls and have different size and placement height to avoid uniformity when used together. According to my countries laws and my own conviction I took the freedom to remove/mask all swastika symbols in the progaganda posters (EDIT: if anybody needs historical accurate posters by all means, I will do a custom version for him/her with included swastika. I have a conviction but I am no zealot ) This picture with analogous translations is included in the download for reference:


The second category includes 13 large aerial pictures (some self-attaching to walls, some to be laid out on tables) and 4 smaller (still A3) photos to be laid out on tables. The wall items are slightly thicker and black/grey framed to simulate they are monted on cardboard and the edges protected for storage/handling.
This picture is included in the download for reference:


The 2 pipe schematics and most aerial pictures have larger textures but I tried to keep the rest to 512x512.

The license is for commercial and non-commercial use, the textures are either public domain (source: wikimedia commons) or from cgtextures (licenses are included in the download).
download link 1:http://www.gamefront.com/files/22047219/Storytellers+Flat+Pack+1+2.rar
download link 2: http://www.file-upload.net/download-4592477/Storytellers-Flat-Pack-1-2.rar.html

In case you find my grammar and spelling weird ---> native German speaker ^^
BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 24th Jul 2012 18:22
@ The Storyteller 01,

This will be very useful for us. Thank you for the download and time spent to create this pack. We appreciate it.


Twitter: @NFoxMedia
sic1ne
15
Years of Service
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Joined: 23rd Sep 2010
Location:
Posted: 24th Jul 2012 18:31
sweet maybe you could make more modern signs grungy loking awsome pack so far i like the pipes schematics

kingofmk98
14
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 24th Jul 2012 19:37
nice pack, also number 24 in the first category looks kinda like something lol

Get My FPSC Media at http://fpscfree.webs.com/
The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 25th Jul 2012 02:55
Thanks for the comments guys. Actually I am allready working on industrial signs which include the pipe schematics photoshopped so that the german text is either gone or illegible.

The other categories include
- industrial signs
- movie posters, ads and magazines for the Metro Theater
- pulp magazines
- modern ads & movie posters
- wall charts depicting human and animal anatomy

@kingofmk98: I never saw that but now that you mentioned it I can't get it out of my head (I wonder if the artist was deliberatly using a "hidden message"...)

In case you find my grammar and spelling weird ---> native German speaker ^^
King Fluffs
15
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Joined: 28th Nov 2010
Location: Telford
Posted: 25th Jul 2012 11:36
Great work.

Swift Beta Studios
CID
16
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Joined: 25th Mar 2010
Location:
Posted: 25th Jul 2012 19:07
Can find use for these Thanks Story
Ertlov
19
Years of Service
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Joined: 18th Jan 2007
Location: Austria
Posted: 25th Jul 2012 19:38 Edited at: 25th Jul 2012 19:38
Very nice selection!

Although a friendly warning: When I used the "verdunkeln!" poster for Anderson, there were some morons claiming that the copyright is still valid. I ignored them, but it can happen to you, too

Come to where the madness is:http://www.homegrowngames.at
sic1ne
15
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Joined: 23rd Sep 2010
Location:
Posted: 26th Jul 2012 06:06
@ story teller whatsoftware do you use to make you signs fps ready?

The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 26th Jul 2012 09:21
Entity Workshop.

EW lets you texture the object with a single click but the catch is that in fact the texture goes on all 6 sides (even a sign is nothing else than a flatted box) so they have no blank backside (thats why I struggle creating traffic signs) AND you cant make the item too thick or the texture will show on the sides.

The height in which they are locked is then added by hand to the fpe, as well as the material index. To make an entity self-attaching to walls you need to add this line:
forwardfacing = 1

In case you find my grammar and spelling weird ---> native German speaker ^^
Scene Commander
Support Manager
18
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 27th Jul 2012 15:27
This looks very useful, and you can never have enough models

Thanks.
Armageddon Games
17
Years of Service
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 31st Jul 2012 17:15
Looks awesome. I am definitely using these in my project!

http://uimg.ngfiles.com/banners/3880/3880701.jpg
elbow
15
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Joined: 3rd Dec 2010
Location:
Posted: 1st Aug 2012 20:22
Thanks Storyteller
Vent
FPSC Master
17
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Joined: 3rd Apr 2009
Location: BC
Posted: 3rd Aug 2012 03:49
Nice work on this, thank you



King Cobra
15
Years of Service
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Joined: 4th Apr 2011
Location: California
Posted: 21st Aug 2012 11:57
Thank you so much for this, Storyteller.

Cheers and beers,

King Cobra

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