Here we go.
Model on the left is my ultra-low polygon (made of boxes) model that has 300 faces on it and like 180 vertices. The pic on the right shows the models that I'm aiming for, background pedestrian characters that basically jump out of the way when your near by.
Also, model on the left is designed for iPhone. Models on the right are for the 360 version of Jet Grind Radio. Admittedly, the face on my model scares me (right now), but the thing is: I have to make cuts somewhere in the sake of performance on the mobile platform.
(My original character meshes are about 1500-2000 polys. so it really isn't oo much an issue for deforming as I thought it would be)
EDIT: I threw that model together in like 20 minuts. Don't laugh
EDIT2: I found a public-domain model thats more realistic looking than my shoddy model, and just as low polygon - unfortunately, it deforms even more than what my model does. Ugh tradeoffs - this is why I dislike 3d programming lol
Hi there. My name is Dug. I have just met you, and I love you.