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FPSC Classic Product Chat / Entity not staying on wall

Author
Message
Dragon slayer
19
Years of Service
User Offline
Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 26th Jul 2012 18:06
I just did a forum search and could find anything. I made a health script from a tutorial in the community guide and it works fine but when I put the health station entity on a wall and test the level the entity is on the floor it falls off the wall any one know how to fix this? Thanks

Dragonslayer
Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 26th Jul 2012 18:14
Hi,

You'll need to make sure the entity is set to isimmobile=Yes. This will stop it from moving.

SC
Dragon slayer
19
Years of Service
User Offline
Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 26th Jul 2012 18:18
I'll give it a try thanks!
Dragon slayer
19
Years of Service
User Offline
Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 26th Jul 2012 18:35
That worked thanks, I am learning this program and I have another problem. I am trying tutorials from the community guide and I set up a 2 room level for this.

I have an enemy in the second room must go through
h a corridor. In my start room is the health station that works fine, but may change the sound! I put a trevor and 4 clips of ammo to pick up when I test. I can pick up the weapon and ammo but it only lets me fire one clip and I can't reload. I tried to change player ammo to 10 and still could not reload!

Thanks
Dragonslayer

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