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FPSC Classic Product Chat / AI using Stairs

Author
Message
GrenadeJumper
13
Years of Service
User Offline
Joined: 26th Jul 2012
Location:
Posted: 27th Jul 2012 02:11
Is there a way to get AI (Friendly/Enemy) to use stairs. If not, are there any workarounds for an AI player follow the main player up a level
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 27th Jul 2012 06:02
if using darkAI, place a waypoint path up the stairs.

GrenadeJumper
13
Years of Service
User Offline
Joined: 26th Jul 2012
Location:
Posted: 27th Jul 2012 20:48
Thanks Much, you've almost made my experience 1000 times better. The only problem I have now is getting the Ally AI to stay put until the main player recruits them. They always just follow the way point up the stairs to the enemy.
Dark Frager
16
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 28th Jul 2012 17:19
I haven't used FPSC in a while but I assume that if they are too close to the waypoint they will automatically follow it.

Putting the fun back into Fungus since 1984.
GrenadeJumper
13
Years of Service
User Offline
Joined: 26th Jul 2012
Location:
Posted: 30th Jul 2012 00:22
The ally is not just running up the way point but all the way to the enemy units, and I am having trouble finding a script to make them stop running directly to the enemy but still allow them to engage them once the player gets to that point in the story... am I missing something obvious? Thanks for the help
GrenadeJumper
13
Years of Service
User Offline
Joined: 26th Jul 2012
Location:
Posted: 30th Jul 2012 00:34
Never mind. I think I figured it out, I was using an old script. I found a better AI script in one of the map packs. Thanks!

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