Unfortunately I use a pay as you go dongle for internet and I dont have enough credit to download U7.6 or U7.7 to test this on, am hoping others here either spot my error or are willing to test with the mentioned upgrades(Im using U7.5). I may not even have enough credit to read results anyone might post for a good few weeks..
`object inscreen reports incorrectly on rotated non symetrical objects u7.5
`have done same test on single non symetrical mesh as opposed to DBP primitive commands, same results
sync on
sync rate 30
set camera range 0,5000
`make object cube 1,1 `roate camera 65 degrees to right to see issue
`offset limb 1,0,1,0,0
make object triangle 1,0,0,0,1,0,0,0,1,0 `rotate camera to left 43 degs to see issue
do
turn object right 1,1
`calculate object bounds 1 `no change
rotate camera camera angle x()+(mousemovey()/2),camera angle y()+(mousemovex()/2),0
set cursor 0,0
print object in screen(1)
print "camy " ; camera angle y()
sync
loop
I think its pretty much self explanatory, I am using a workaround(Im already testing in my code for inscreen by reusing same object over and over - the workaround is just a seperate object to the source/target object thats big enough to cover full rotation area) but workaround covers area that it need not cover..
If I made no schoolboy error in my code I thought community might benefit from this info as I dont seem to be able to find anything in bug reports, but then I cant continue to search for fear of eating last few pence of my dongles credit..if it turns out its a bug, then I wouldnt have any issue if somebody made the bug report if I dont have enough credit to make it back on internet(will be some weeks before I can return methinks

)