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FPSC Classic Product Chat / Use of FPSC assets in Moviestorm?

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Poulet Noir
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Posted: 30th Jul 2012 19:33
Hi FPSCers

I'm interested in converting FPSC models for use in the budget animation software Moviestorm. It's not a straightforward process, but I have had some success in converting and adapting various assets and characters.

The question is: are the FPSC Powers That Be okay with me doing this for my own personal use? I've been assuming it's okay to do this as we're allowed to make commercial games, but thought I'd better check before I get too involved in the process. I'd certainly be happy slapping some sort of "Made with FPSC Assets" logo / credit in any movies featuring the assets.

Depending on the answer to this question, more may follow...

Thanks,

Poulet

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
BlackFox
FPSC Master
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Posted: 31st Jul 2012 00:59
Quote: "I'm interested in converting FPSC models for use in the budget animation software Moviestorm. It's not a straightforward process, but I have had some success in converting and adapting various assets and characters."


We can relate to how the process has been with a few developments done ourselves.

Quote: "The question is: are the FPSC Powers That Be okay with me doing this for my own personal use? I've been assuming it's okay to do this as we're allowed to make commercial games, but thought I'd better check before I get too involved in the process. I'd certainly be happy slapping some sort of "Made with FPSC Assets" logo / credit in any movies featuring the assets. "


It will depend on the "assets" you refer to. For example, media assets made by Cosmic Prophet are free to use in FPSC, or any other engine (we know this because Cosmic has told us directly). Other artists are fine with it, providing you mention them in the credits. Some artists include a readme with their media that explains the usage of their media. There are some that create media and do not allow their assets to be used in anything but FPSC.

The best answer I can give you is to contact the individual artist(s) that made said media via email (including TGC if you are using any assets from the core media assets). Explain what it is you are doing and let them make the decision. This way, you are covering your backside and no one can get bent up over what you are doing. Trust me, it will save you a tonne of headaches.

Best of luck.


Twitter: @NFoxMedia
Poulet Noir
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Posted: 31st Jul 2012 08:59
Hi BlackFox,

Thanks for getting back to me. Time to check those readme files and send some emails!

Cheers,

Poulet

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
Nbt
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Posted: 31st Jul 2012 13:03
I'm fine with my stuff being used in this way

Poulet Noir
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Posted: 31st Jul 2012 14:30
Thanks Nbt, your London pack is right at the top of my list

I'll let you know how things go.

Poulet

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
seppgirty
FPSC Developer
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Posted: 2nd Aug 2012 02:22
i believe most of the official packs are allowed to be used in other programs. i know it says in the dark matter read me that you can use them for animation. i myself have converted things to work with iclone.

if you get answers, please post them here for all of us to know.

gamer, lover, filmmaker
Poulet Noir
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Posted: 6th Aug 2012 15:10
@seppgirty: yes that's a good idea. I'll post anything as and when I find out. Of course, that may be a while, as there is so much content in nbt's London pack that it will keep me busy for quite a while

I might be diverted by Pack36 though... As it's a free download, I wonder whether I could convert it for use in Moviestorm and offer it as a free pack to ALL Moviestorm users...? It might well generate interest in the Aladdin's Cave of stuff here at the TGC site. I'm guessing #36 is a true-blue TGC pack?

Poulet

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
BlackFox
FPSC Master
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Posted: 7th Aug 2012 01:25
Quote: "I wonder whether I could convert it for use in Moviestorm and offer it as a free pack to ALL Moviestorm users...? It might well generate interest in the Aladdin's Cave of stuff here at the TGC site. I'm guessing #36 is a true-blue TGC pack?"


I believe it is. Just fire an email to TGC Support and ask your question regarding the pack there.


Twitter: @NFoxMedia
Poulet Noir
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Posted: 24th Aug 2012 14:52
Well TGC gave me permission to convert Freebie Pack #36 for use in Moviestorm. All the models have been converted; now it's just the floor textures!

I've also been converting Nbt's fantastic London pack -there's so much in there, but it's also coming along nicely. I hope to post a couple of movies featuring the mods over the long weekend

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
DarthBasicVader
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Posted: 24th Aug 2012 21:07
I think, but i could be wrong, that the only thing you can't do with FPSC media is creating a pack of assets to sell to Moviestorm users.
However let us know your findings ...

Riccardo
seppgirty
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Posted: 24th Aug 2012 22:40 Edited at: 24th Aug 2012 22:46
if you look at the first few packs, at the bottom of the page says this....

Quote: "This pack can also be used with other applications such as Dark Basic Pro. Once purchased the media has been packaged in such a way to enable you to enjoy the content immediately. If you are an FPS Creator user you can download the content and install it into the media library. An alternative installer is available to those who want to use the media outside of FPS Creator."


Now the newer packs do not say this directly.

It would be great if the pack developers ( like bond 1, Scene Commander..ect..) could post something in this thread.

P.S.

i used to mess around with movie storm. did they work on the lip syncing? Used to be kinda messy looking. Iclone was never much better.

gamer, lover, filmmaker
Poulet Noir
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Posted: 28th Aug 2012 23:18
Hey seppgirty, when did you last try Moviestorm out? I'd say the lip syncing was okay without being brilliant - hopefully you'll be able to see once I get these movies finished!

The textures turned out to be more work than anticipated - mainly because I ended up generating normal and specular files using Shadermap. Still, they're all in there now, although I could fiddle and tweak until Kingdom come...

Anyway, here are a couple of stills to whet your appetites!



"Come back Black Chicken! Give us an egg or something!" Love at First Bite
seppgirty
FPSC Developer
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Posted: 29th Aug 2012 01:57
Quote: "Hey seppgirty, when did you last try Moviestorm out?"


a year or two ago, i forget they had just switched over to the 14 day limited trial and it would not work for me any more.
it'a a good program no doubt about it and a great community.

i switched to iclone(didn't realize how money hungry it was.)

P.S.

could you repost your pics? i can't see them.

gamer, lover, filmmaker
Poulet Noir
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Posted: 29th Aug 2012 09:16
That's annoying! As a comparative newbie my posts and gallery uploads are vetted by the Powers That Be, so I tried to be clever and uploaded the pics to Flickr, but obviously cocked up the links! Oh for a preview option...

The good news is that the pics are in the Gallery now (with gloriously straightforward URLs), so hopefully they should appear below. If not, check out the Gallery!

The statue, sky and undulating landscape are Moviestorm, everything else is from Pack36.
The smoke and 'actors' are from Moviestorm.

@seppgirty: I don't think much has changed lipsync-wise since your trial of Moviestorm. I guess it really depends on the clarity of the voiceover! Did you go the whole hog and type out the lines in the VO-textbox as well? That helps a lot. I have wondered before now about altering exactly what goes into the textbox to see if that improves the lipsyncing, but haven't tried it out yet.

The demo I saw of DarkVoices looked pretty good, but who knows how much time, effort and jiggery-pokery went into that!

Iclone5 looks amazing! But yes it's expensive. BTW Moviestorm is being offered for £25 at present for a 1-year subscription, which includes all the model packs (but not the music / sound FX).

I really think Moviestorm and FPSC have a lot to offer each other.

Cheers,

Poulet

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
Poulet Noir
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Posted: 15th Sep 2012 09:42
I've finally finished converting Pack 36 for use in Moviestorm, and there's a demo movie here

http://www.moviestorm.co.uk/community/index.php?page=videos§ion=view&vid_id=108464

It's a straight tour of what's in the pack and looks nothing like the pictures posted above, having decided to Keep It Simple Stupid. There are some of Moviestorm's trademark blocky and inconsistent shadows on show in a couple of places, but hey nobody's perfect (software or user). Still it does the job and is already generating interest on the MS messageboards.

Now all we need to do is decide where to host it! At present I'm leaning towards machinimods as it's relatively simple to use and there are both 'Views' and 'Downloads' counters right there on the page.

Time to get back to the London Pack...

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
DarthBasicVader
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Posted: 15th Sep 2012 10:11
Now it's up to the packs creators to state more precisely in their licenses if they had something to argue about using their models in another engine .... Maybe TGC could do something about this matter ?

Riccardo
seppgirty
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Posted: 16th Sep 2012 15:49
Looks Great PN.... this could mean a nice little bump in sales for the creators of the official model packs. i don't know if any of the characters could be used though. most are not rigged or modeled for speach.

Talk to COsmic Prophet about his free packs. i know they can be used in any program. You just have to follow his usage rights.

gamer, lover, filmmaker
BlackFox
FPSC Master
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Posted: 16th Sep 2012 16:18
Quote: "Talk to COsmic Prophet about his free packs. i know they can be used in any program. You just have to follow his usage rights."


Quote: "media assets made by Cosmic Prophet are free to use in FPSC, or any other engine (we know this because Cosmic has told us directly)."


Which means he can use them in Moviestorm as well. I *know* for a fact Dale will not object.


Twitter: @NFoxMedia
seppgirty
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Posted: 19th Sep 2012 01:35
@ BlackFox....... i sugguested to ask Cosmic just out of politeness and respect to Cosmic It's just nice to ask.

Also, i bring up again that the Darkmatter packs have many good models to use. like cars and weapons. Also try the tree magic and plant magic programs. they are very good.....

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Poulet Noir
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Posted: 19th Sep 2012 09:14
Hi Guys,

Thaks for the encouraging feedback. I'm still waiting to hear back from FPSC Central, which will determine where the pack will be hosted (seems the movie link I sent them got transformed when some 'helpful' software spotted "§" in the middle of the link and thought "Ooh, a formatting command!". Hey ho.

I'm with seppgirty on this one. I would drop a line to CP out of common courtesy if I was going to convert any models (and I'm sooo tempted by the Pirate pack...). I've also been peeking into Darkmatter (especially with that fantastic bundle offer on at present).

As for character conversion, I have had a little play with Arteria's SciFi pack character. It meant rerigging the mesh to the Moviestorm male character skeleton, but given that the character is mostly rigid armour, it was fairly painless.

I also imported the Butler from the History pack as an animated prop. This means you can keep the original skeleton but limits your animation option (Moviestorm uses separate files for each animation rather than have a single file that you can dip into).

The easiest way to get lipsynching working would be to use an existing Moviestorm head on an imported costume / body. (Moviestorm uses separate heads and bodies).

So there's plenty to try out and play with. As ever it's finding the time and picking your battles...

Cheers,

Poulet

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
DarthBasicVader
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Posted: 24th Sep 2012 12:39
Hi Poulet Noir,
if you want i'll try to contact Cosmic Prophet to asky him if it's all right converting his packs in MS.
Let me know ..

Riccardo
BlackFox
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Posted: 24th Sep 2012 19:00
Quote: "i sugguested to ask Cosmic just out of politeness and respect to Cosmic"

Quote: " I would drop a line to CP out of common courtesy if I was going to convert any models (and I'm sooo tempted by the Pirate pack...)."


I understand the need to be polite. I was only speaking on the fact that many have asked and Dale has mentioned it in multiple threads that his media has no restrictions (save one)- meaning you can use it outside of FPSC, but can't claim as your own work. Since our wives work together and I talk with Dale on every other day, I have passed this thread on to him since he does not frequent the chat section.


Twitter: @NFoxMedia
Cosmic Prophet
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Posted: 24th Sep 2012 20:50 Edited at: 24th Sep 2012 20:55
Hi Guys! Got the message (Thanks Blackfox!). Thanks for the heads up, I often forget that newer users may not know of where I stand with my free media as far as usage. Every piece of my free media that I've made for FPSC can be used any way you like.
"No restrictions whatsoever". All I ask, is that you not claim them as your own work, Or try and sell them in a model pack or individually as your own.

The stuff is FREE after all, and I would like to keep it that way. If you decide to use one of my models as a starting point, and add to it, change textures etc. You can release it for free with A little " Original model by Cosmic" stated in your own read-me, or licence would be nice.

That way, when I show my stuff around to folks, there is no dispute as to who made it, and I can rightfully claim my own work. That's fair, Right?

Let me also add this: If I have built a model that you would like to alter, either by mesh, or texture that you feel would be a cool addition to a pack you would like to sell, you may include it as a seperate download, that is available for "FREE" to all users, with the added "Original by Cosmic" tag. As long as you dont sell them, you can alter them to your hearts' content, and use them however you like, and give them away to everyone for "FREE".

Example: You could even do a "total makeover" of any of the many packs I've released, and re-release it to show off your skills or just for the practice, as long as you make it available for free.

As for the packs I have for sale, That media may be used for any project the owner wishes to use it in, such as games, film, etc. They may "NOT" be redistributed in any form that allows direct access to the media, by others who do not own it.

If you guys have any other questions, let me know.

Back from the Wasteland.
seppgirty
FPSC Developer
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Posted: 25th Sep 2012 01:32
@ cosmic
thanks for the heads up on the wastelander packs. (i own both) and am waiting eagerly for the third

gamer, lover, filmmaker
Poulet Noir
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Posted: 25th Sep 2012 14:53 Edited at: 25th Sep 2012 14:54
Hi Guys,

Quick heads-up: the pack is now available following the approval of those fabulous peeps at FPSC HQ. Unfortunately my plan to host the file at machinimods has fallen through as the %^&&%$ site refuses to upload anything. So it is currently residing here.

I'm still chipping away at nbt's Loondon pack, but that's for my own personal use, being a commercial release.

Thanks BlackFox for alerting Cosmic to these shenanigans, and thanks Cosmic for reiterating your position regarding the use of your mods. The plan is to follow the same path as the Pack36 conversion, so anything produced will be tagged "Converted by Poulet Noir from FPSC assets created by Cosmic Prophet". Or some such phrase...

Thanks!

Poulet
*EDIT: Woohoo! I've been upgraded to instant message-posting!

"Come back Black Chicken! Give us an egg or something!" Love at First Bite
seppgirty
FPSC Developer
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Posted: 4th Oct 2012 23:32
hey poulet

if you are looking for good royality free music for your films you should check out

http://thetunepeddler.com/

very cheap and good quality music.

gamer, lover, filmmaker

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