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FPSC Classic Product Chat / Very dark shaderized ceilings, does it's normal ?

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RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 1st Aug 2012 12:43
Hello all, i think i got a problem with bond1's 3.O segments shader.

When i build a room ( 3x4 in example ) and i put a light at the very left of the room, the right part (especially the ceiling ) is left very dark, even at fullbright...



Here's two pictures showing my issue.











Is this a problem ?
does it's normal (in this case I've never paid attention to that )?


Last thing, whatever i do, my ceiling always looks like if it was made of jelly, but my floor looks very good, did i failed to do my normals and speculars ?

Excuse my grammar errors, I'm French.

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