Hello all, i think i got a problem with bond1's 3.O segments shader.
When i build a room ( 3x4 in example ) and i put a light at the very left of the room, the right part (especially the ceiling ) is left very dark, even at fullbright...
Here's two pictures showing my issue.
Is this a problem ?
does it's normal (in this case I've never paid attention to that )?
Last thing, whatever i do, my ceiling always looks like if it was made of jelly, but my floor looks very good, did i failed to do my normals and speculars ?
Excuse my grammar errors, I'm French.