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3 Dimensional Chat / W.I.P. Game-Ready Mine Shaft Model Pack

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15
Years of Service
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 5th Aug 2012 06:30 Edited at: 5th Aug 2012 06:31
Hey guys, just started working on my next Tsquid installment!

I have decided to take a turn from the modern day world and do something a little more "old". Im aiming this pack at the fantasy/rpg genre and western/early 20th century genre, so there will be elements from both worlds included. Also the models will have maps to make them shader ready and look more next-gen.

Problem is I've run out of ideas for models, but currently I have planned to do:

+ rocks (for cave ins and just scenery and stuff)
+ mine timbers (like a build your own system, or just make them separate models altogether)
+ stalactites
+ a mining headframe (see picture below if you do not know what this is)



Anyway I'd like to know what you guys think I should include to make this pack better, because my creativity just ran outta gas.

Wip Shots of finished models (as of august 04th 2012):



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15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 5th Aug 2012 06:32 Edited at: 5th Aug 2012 06:32
Unfinished models in various stages of uv mapping and texturing



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