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3 Dimensional Chat / Lowering Quality

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Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Aug 2012 11:06
forgive me if this is the wrong forum, and forgive me for my lack of prior knowledge on the subject, but is it possible to LOWER the polygon count of something in 3ds max? Mixamo has an auto-rigger/auto biped script that's only free for models under 10k polygons, and I have a character that's over 30k. is there a simple way to decrease her quality within 3ds max without horribly disfiguring her or distorting her texture beyond recognition?

Vent
FPSC Master
13
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Joined: 3rd Apr 2009
Location: BC
Posted: 5th Aug 2012 12:20
Pro-optimizer? It's a modifier.

I don't know if that would mess up the model with that many polygons.

I guess it's worth a try.



MrValentine
AGK Backer
12
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 5th Aug 2012 14:32
Action3D perhaps?

Try the demo before saying no...

Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Aug 2012 22:14
Daniel wright 2311
User Banned
Posted: 5th Aug 2012 22:23
well, re model her, over her with a low poly mesh.

my signature keeps being erased by a mod So this is my new signature.
Wolf
15
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Aug 2012 22:26
Quote: "well, re model her, over her with a low poly mesh."


"lack of prior knowledge" implies that he cant simply "remodel" a character.

"This thread has been locked for the following reason: Too much EPIC" - Thraxas
rolfy
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Joined: 23rd Jun 2006
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Posted: 6th Aug 2012 06:15
Even using pro-optimiser you wont be able to to reduce a 30k character mesh down to 10k and still have anything usable for rigging and animation. Your only method if its to be rigged is to retopo the thing.

Awesome! Its one of those threads.
Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 7th Aug 2012 00:44
actually, it worked! I took it from 29997 or something to 7k. I animated her doing a b-twist in, backtuck out off of an 8 foot wall, and it looks great!

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