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Geek Culture / DBPro and Managed DX

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Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 14th Nov 2003 18:41
Raven:

Amiga has never used DX, OS4 uses picaso and warp for 3D. But I think there's also GL port also.


and Where's my email ?

Kevin Picone
Play Basic - Visible Worlds - Kyruss II
[url]www.underwaredesign.com[/url]
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 15th Nov 2003 03:52
AmigaOS4.0 is capable of using all current 3D engines.

Picaso is just the native version because it's for the native cards, and Warp is thier Hard Disk and Memory thing.
4.0 is capable of Multi-Environment, so althoughy you can't use Dx in the native environment you can still use it in the WindowsNT environment.

Still doesn't use anything outside of C though.
and you'll get your email when i sort my system out.


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
900mhz | 256mb | FX5200Ti 52.16 | Dx9 | WXP-Pro
heartbone
22
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Joined: 9th Nov 2002
Location:
Posted: 15th Nov 2003 19:11









The more you see, the more you know.
The more you know, the more you see.
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 15th Nov 2003 21:57


-RUST-
Sonic
22
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Joined: 10th Sep 2002
Location: UK
Posted: 17th Nov 2003 00:30
I see the theme of this thread has sorta spilled into another:
http://darkbasic.thegamecreators.com/?m=forum_view&t=20247&b=2
Looks like alot of ppl here like VB.NET and the access to Managed DirectX that it brings. Also its recognized that only preference would now require you to program managed code in C++.

Until such time as you can guarantee your audience are either on Broadband or all have the latest .NET Framework installed, those of us who distribure over the net would be at a disadvantage to those who program native code. Even CD space might be an issue (until CDs die out as well).

Someone mentioned that they estimated 2008 as when native code would not be supported. That is 5 years away (just over 4 in fact) so who in the programming industry would be brave enough NOT to put learning Managed Coding on their "list-of-things-to-do" in the next couple of years?

"My ignorance amuses me..."
http://www.victory-road.co.uk
Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 17th Nov 2003 18:22
Quote: "AmigaOS4.0 is capable of using all current 3D engines.
"


erm, what ?.


Quote: "Picaso is just the native version because it's for the native cards, and Warp is thier Hard Disk and Memory thing.
4.0 is capable of Multi-Environment, so althoughy you can't use Dx in the native environment you can still use it in the WindowsNT environment.
"


Picasso 96 is the RTG layer.

Warp 3D is the 3D hardware driver/abstraction layer.

OS4.0 is not multi platform. It's PPC specific. AmigaDE is multi platform, as is based of Toa systems OS "TOAS".

Kevin Picone
Play Basic - Visible Worlds - Kyruss II
[url]www.underwaredesign.com[/url]

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