This isn't related to FPSC, however it has something to do with model packs with FPSC so I thought I would get a better reply here:
Basically my problem is that with model pack 36, (the free one) I can load a model into fragmotion just fine (for example, "building22.x") and it comes up with a texture so I can just import it into 3dsmax straight away without having to edit the UVW Map. The problem is, when I load in a entity from the industrial folder (same model pack), for example "streetlamp.x" it does not come up with the texture. The texture is in the same folder, but it just does not come up in the editor, pre applied onto the model, which is annoying since I have to edit the UVW Map to fit the original texture and it often comes out looking like poop. My question is how do I apply the texture in the editor, so I don't have to edit it since it's in the folder, but it's only some models that don't come up with textures.
Thanks.
Edit: Attached Screenie
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