Hey guys, I am using DarkGDK 1.0 with the latest update, I am using dbSetObjectFrame(...) to animate and I wanted to smooth the animations, but if I use dbSetObjectInterpolation, the object freezes and won't animate. I was wondering if you guys knew if the command actually works or if it is just broken, or if I could interpolate the frames a different way (shader?).
Simple example of how I thought it was used:
void DarkGDK ()
{
dbLoadObject("gun.x", 1);
dbSetObjectInterpolation(1, 50);
int frame = 0;
while(LoopGDK)
{
dbSetObjectFrame(1, frame++);
dbSync();
}
}