hey there i can help
goto computer
goto program files, tgc , x10 files
click on entity bank
find your tree file
open the fpe file
should look similar to this
desc =
your tree
;ai
aiinit = appear2.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model =
your tree.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 4
collisionmode = 1
;visualinfo
textured =
your tree.dds
effect =
castshadow = 0
just copy this and it should set you up ( copy to fpe file or just make a new one using this as a template, i hit this snag a while ago. also make sure in the file your texture should be dds format not jpeg or tga but dds. you can get free program to do this, ie paint.net or gimp, both free and both can change the format
hope this helps
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