Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 12th Aug 2012 14:46
Hi all, just using the terrain in the Evolved shader pack and was wondering if there's a way to override all of the other settings and just apply a texture to it straight up without it trying to reference painted areas and whatnot? To just texture it like a normal object? If I try and do that using code like this:



It ends up all pale and sickly looking, if it works at all... I guess I was just looking for a wait to straight-up treat it like a normal object when texturing.


MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Aug 2012 01:15
I dont get it... Whats the object model... Im on my phone I have that pack but cant confirm the files... Is it a dbo. / X?

Andrew_Neale
16
Years of Service
User Offline
Joined: 3rd Nov 2009
Location: The Normandy SR-2
Posted: 13th Aug 2012 01:37
There is a very high chance that UV of the object is not set up for that to work. It may either have UV data specific for Evolved's shader or it may even have no UV data and the shader applies the textures based on projection instead.


Previously TEH_CODERER.
CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 13th Aug 2012 14:42
Hmmm... You may be onto something there, Andrew... I'll try resetting the UVs.


Login to post a reply

Server time is: 2026-07-21 20:34:25
Your offset time is: 2026-07-21 20:34:25