Hi all, just using the terrain in the Evolved shader pack and was wondering if there's a way to override all of the other settings and just apply a texture to it straight up without it trying to reference painted areas and whatnot? To just texture it like a normal object? If I try and do that using code like this:
TEXTURE OBJECT Terrain_Object, 0, 100001
TEXTURE OBJECT Terrain_Object, 1, 100001
TEXTURE OBJECT Terrain_Object, 2, 100001
It ends up all pale and sickly looking, if it works at all... I guess I was just looking for a wait to straight-up treat it like a normal object when texturing.