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DarkBASIC Professional Discussion / Is it possicle to programming 3d interactive menu for FPSC game?

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Mr Game
17
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 14th Aug 2012 12:32
Hello,



This is example of 3d game menu (Maya plus Flash)

https://vimeo.com/44264001

but main question is how to assign this flash interactive buttons with FPSC menu buttons???

I have no idea...

I downloaded some game launcher with options configurations possibility but all of them are 2d menu. (Infector, SG launcher, Vishnu, etc...)

I wanna make some interactive scene with zombie head maze (in this maze some monsters like painter for graphic options, musician for music options, etc.).

cheers
Mr Game



Hell_666
17
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Joined: 11th Jul 2009
Location: France
Posted: 14th Aug 2012 13:17
It's not possible to have this with the FPSC menu, even if it's generated by a FPI script I think it's impossible.

You have to make your own launcher.

Eternal suffering ...

I'm french
Mr Game
17
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Location: Under Your Skin
Posted: 14th Aug 2012 14:50
OK, so is it possible to assign custom launcher buttons with FPSC menu buttons?



Sergey K
22
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Joined: 4th Jan 2004
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Posted: 14th Aug 2012 20:56
by the look of it, the easiest way to do that is to make a few scene animations, past text on the animation when paused. then when u click on a text, just keep playing.

if the stuff from above can be done on fpsc, then its CAN BE DONE IN FPSC

Advanced Updater for your games!
Hell_666
17
Years of Service
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Joined: 11th Jul 2009
Location: France
Posted: 15th Aug 2012 00:33
Sorry, I didn't know FPSC can have animations in menu

Eternal suffering ...

I'm french

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