Ok. Things have now gotten weirder.
In the attached code I've tried to make a spot light that shines the negative light rgb(-255, -255, -255) at the yellow box. Yet, despite that it is supposedly pointing at the yellow screen, it actually lights up the reverse side of the sphere, which is on the opposite side to the angle the spot is pointing.
Even stranger, if I turn the spot into a point light, it still lights up the closest side of the sphere, just like the code posted above.
Am I missing something fundamental here???
Cheers
Philip
What do you mean, bears aren't supposed to wear hats and a tie?