Just so you know exactly why that fixes it, your tree models have this thing called a "root coordinate" which is usually at the position 0,0,0 when you first load the model. If this point leaves the screen, DBP sometimes assumes that the model is completely off the screen and will therefore not render the object anymore.
By setting the object's radius to a negative value you tell DBP "yo dawg, render it no matter WHAT angle the camera is at".
TheComet
"if you don't understand recursion than you probably don't understand recursion." ~Jerico2day