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DarkBASIC Professional Discussion / Just wondering about the broken features.

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BHoltzman
23
Years of Service
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Joined: 29th Aug 2002
Location:
Posted: 10th Nov 2003 22:20
Is there a list of commands that don't currently work or don't work entirely in DBPro?

Also, will the manual be fixed and updated anytime soon? I'm not always able to find a working link to all of the current commands in DBPro.

This is good info to know so that I can evaluate DBPro for it's current usefulness in an arbitrary project.

Thanks,
Ben
Rob K
Retired Moderator
23
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 10th Nov 2003 22:50
There isn't a list of commands as such.

However, have a look through the bug report forum and look at the names on the "Confirmed" threads (there are about 4 pages worth of threads)

Other than that:

- The debugger is useless
- Use X models, some people are still having problems with 3DS / MD2 etc. models
- Terrains are useless (but there are lots of substitutes )

Genesis Rage
22
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Joined: 5th Oct 2003
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Posted: 10th Nov 2003 23:32
the debugger isnt useless...

it comes in handy when you forgot to put an end command in your loop... just pop up the debugger and... CRASH!... program ended

Ian T
23
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Joined: 12th Sep 2002
Location: Around
Posted: 10th Nov 2003 23:39
Well the only thing I've seen crash more originally than the debugger is Daggerfall .

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
Rob K
Retired Moderator
23
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 11th Nov 2003 00:21
Quote: "it comes in handy when you forgot to put an end command in your loop... just pop up the debugger and... CRASH!... program ended"


Yea - that would be funny if it wasn't true.

Actually - if we had the ability to get the address in memory of a variable then you could write your own debugger.

BHoltzman
23
Years of Service
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Joined: 29th Aug 2002
Location:
Posted: 11th Nov 2003 08:44
It sounds like DBPro isn't ready for me to work with yet. Thanks for the candid responce.

From,

Ben
DMXtra
23
Years of Service
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Joined: 28th Aug 2002
Location: United States
Posted: 11th Nov 2003 11:24 Edited at: 11th Nov 2003 12:04
The debugger works fine for me on just about every program I have thrown at it. I think the problem is Windows 98, because I have XP Pro and never have any problems with crashing.

Also I don't use any include files in my programs so that might also be another reason why I don't have problems.

As for 3DS files, I have tried every 3DS file from Blitz and it loads them fine.

Not trying to pull any damage control, its just that thinks work for me all of the time. Now its true things didn't always work, but things are getting mucho better.

However, It might be because of my OS or system hardware, I think I have the same specs as Lee does.

Pentium 4 2 Ghz
512 Megs of DDR Ram
Sound Blaster Audigy 2 Platinum
2 40 Gigabyte Maxtor Drives (ATA133)
ATI Radeon 9800 Pro with 128 Megs of DDR Ram (Catalyst 3.9 Drivers)
Direct X 9.0b
DVD+R/DVD-R Sony 4X Recorder
SCSI 12x Plextor CDR/CDRW
16x DVD-ROM Drive
1.44 Megabyte Floppy Drive
100 Megabit Ethernet Port
1 Firewire / 4 USB 2.0 Ports / 4 USB 1.1 Slots
22 Inch Hitachi Flat Screen Monitor (1024x768x32 bit color - 140HZ refresh rate)
430 Watt Power Supply with Serial ATA

Windows XP Professional with Service Pack 1 and all updates as of Today (yes every single one of them including .Net support).

Dark Basic Pro Installed fresh from the ground up when I did a clean install of the OS, wiped everything clean to start over.

Dark Basic Pro Version 1.051 (Plus other DLL's to test some upcoming Library).

Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.

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