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FPSC Classic Models and Media / Post Processing?

Author
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PFTLOGLMSGames
13
Years of Service
User Offline
Joined: 19th Aug 2012
Location:
Posted: 22nd Aug 2012 01:50
Hey guys, searched around and the answer is probably stupidly obvious, but... How on earth do I apply these awesome looking Post Processing Effects?

Thank you in advance!

PleaseForTheLoveOfGodLetMeSleep! Games

kingofmk98
14
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 22nd Aug 2012 13:24
Make a script and put it in the posteffects folder in the scriptbank
Use this as a base



A lot of my FPSC media can be found here. Hope you guys stop in. http://fpscfree.webs.com/
PFTLOGLMSGames
13
Years of Service
User Offline
Joined: 19th Aug 2012
Location:
Posted: 22nd Aug 2012 22:48
Thank you very much, didn't think it would be that simple!

PleaseForTheLoveOfGodLetMeSleep! Games

raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 23rd Aug 2012 05:20
If your using Bond1's post process effects, place a trigger zone outside the playable area and assign the script you want to it, he included a bunch of them. Or place the trigger zone in the playable area and when the player walks into it the effect changes.
Pirate Myke
16
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 23rd Aug 2012 09:37
You can call most of these postprocess changes from any script, even character script, not just trigger zones.

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