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FPSC Classic Product Chat / Can you copyright an FPSC Game

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Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 23rd Aug 2012 01:16
I was wondering if you can get rights to an FPSC game, As in copyright it. Then hunt down pirates if needed

[url=www.carnageproduct.com][/url]
mnemonic
19
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Joined: 14th Jan 2007
Location: Sweden
Posted: 23rd Aug 2012 01:59
I think you should contact TGC support about this. I think they can help you better rather than the community

www.memblockgames.com
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 23rd Aug 2012 02:53
Quote: "I think you should contact TGC support about this. I think they can help you better rather than the community"


Or contact an attorney that deals with these kind of things. Remember that laws vary from country to country- what may be allowed in one may not be enforced in another.

For example:

The following is based on legal information obtained in reference to one country's laws.

Quote: "Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form."


The following is based on another country's laws.

Quote: "Legally you do not need to do anything to copyright your creation. Copyright automatically exists whenever a creative work is fixed (written down, painted, drawn, typed out etc) and this protection includes computer code, graphics and audio, as well as the actual finished computer game in executable format. Although you automatically have legal protection without any registration you can mark your work with © followed by your name/company name and the date in order to warn others. In addition to the standard protection provided by copyright laws some countries provide additional protection if you register a copyright (this is true in the USA)."


As you can see, it will vary. You need to understand A) the license and rights of the software you use; B) the laws for each country you plan to distribute in.


Twitter: @NFoxMedia
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Aug 2012 10:21
there is no automatic protection on international trade. copyright isnt that usefull here, you have not the lawyers power to defend it on international courts, i think.^^ but you can trademark your game-name on local or international base so no one can use it for computer games/software anymore, thats possible to do and may be usefull,especially when planning to do a franchise. once registered its easy to defend it.

all this has nothing to do with pirating. anybody on earth needs your permission to copy and distribute your work, copyright or not. if he didnt, you can bring him to trial paying a lawyer. copyright helps to win, but is not an automatic win. and all this costs lot of money.

Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 23rd Aug 2012 12:15
Quote: "I think you should contact TGC support about this. I think they can help you better rather than the community"


It isn't TGC's responsibility to protect anyone's copyright apart from their own.

As Blackfox has stated, copyright varies greatly between countries. Without naming any to avoid a flame war some countries don't have enforcible copyright laws. Others have very draconian, and equally unenforcible laws as they are impossible to enforce outside of the country of origin.

However, in general, if you are the creator of any creative work, be it a computer game, a written work or even a work of art, you as the creator are the copyright holder and can attempt to enforce this legally. In almost all countries you cannot copyright an idea, theme, look or similar.

That said, speaking as someone who has suffered very badly at the hands of pirates in the past, I can tell you that sadly, it's impossible to prevent and almost as hard to pursue legally, and in both cases is very expensive to do either well. While copyright is all well and good, the best most indie developers can hope for is to work hard on copy protection and rely on the good will of sites that host pirated material to remove the links/download on request.

I doubt that's really helped, but I hope it's given you some information.

SC
Mr Game
17
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 23rd Aug 2012 12:16
You must go to your Patent and Trademark Office and ask for trademark yor game title something as follows:

"Computer game software for use with computers; downloadable computer game software offered via the internet."



The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 23rd Aug 2012 12:25
I don't want to spoil the fun but the very first step would be to create something that's worth a trademark or copyright.

Once you took that hurdle, you can think about the rest.

In case you find my grammar and spelling weird ---> native German speaker ^^
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Aug 2012 17:43
Quote: "I don't want to spoil the fun but the very first step would be to create something that's worth a trademark or copyright.

Once you took that hurdle, you can think about the rest.
"


quote of the day, taddaaaaa!^^ i had to laugh, but you are totally right, storyteller. thanks for this.

bruce3371
15
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Joined: 4th Aug 2010
Location: Englishland
Posted: 23rd Aug 2012 18:26
Quote: "In almost all countries you cannot copyright an idea, theme, look or similar."


While I agree with most of what you said SC, I'm not entirely sure that this is strictly true.

I remember a few years ago, the legal battle between Sports Interactive and Eidos, when the former broke away from the latter.

The result of the legal battle was that, while SI were able to keep the Championship Manager database, Eidos kept the name, look and feel of the game, and SI were forced to aquire the Football Manager name.

SpyDaniel
20
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Aug 2012 00:28
Isn't any thing you create digitally already copy righted to the author? As in you own the rights to what you create and in turn can take people to court for using your media in a way you did not intend.
mnemonic
19
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Joined: 14th Jan 2007
Location: Sweden
Posted: 24th Aug 2012 23:28 Edited at: 24th Aug 2012 23:30
Quote: "Quote: "I think you should contact TGC support about this. I think they can help you better rather than the community"

It isn't TGC's responsibility to protect anyone's copyright apart from their own.
"


That's not what I meant. I thought that maybe they could tell him about what you are allowed, and not allowed to do with their product. Like if he has fully right to his own game since the engine it runs on is still TGC work

But on the other hand you cannot copyright source code?

www.memblockgames.com
Ertlov
19
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Joined: 18th Jan 2007
Location: Austria
Posted: 27th Aug 2012 22:24
We had printed "Robert D. Anderson & The Legacy of Cthulhu (c)2007 by Homegrown Games, a Label of Johann Ertl HRMC Mangament" on every single DVD. And the CR was enforced occasionally.

Come to where the madness is:http://www.homegrowngames.at
the cobbster
13
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Joined: 28th Aug 2012
Location: england- dorest- bournemouth
Posted: 9th Sep 2012 20:39
what i do, is put my games onto a cd, then put it in an envelope and get ythe post ofice to stamp it with a date and post it to you. that way, if anyone copys or resells ur game, u have proof that u fist made it( if u dont open the envelpoe.

-- cobbsterproductions.com
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 10th Sep 2012 12:03 Edited at: 10th Sep 2012 12:09
Quote: "what i do, is put my games onto a cd, then put it in an envelope and get ythe post ofice to stamp it with a date and post it to you. that way, if anyone copys or resells ur game, u have proof that u fist made it( if u dont open the envelpoe.
"


nice try, but this is one of the urban legends in these fields. no court in the world will accept this proof, even if its logically legal.
the main thing is: you need money to fight for your rights. if you dont invest money to fight the lawyers of your opponent, you loose. and you dont have enough money when a studio, lets say ... EA, decides to copy 90% of your work and promote it as their idea, earning 100mio.$ and say "ok, 30mio $ for lawyers and judges". easy, thats socalled modern capitalism, courts are also part of this.

the only way is to keep quiet and publish as fast as possible as many as possible content in the shortest time... or searching a publisher that does the captialism-things for you.^^
what do you think facebook & youtube are worth for the industries filtering for non-worked ideas and thoughts? trends and zeitgeist, ride the train that others fire...

Ertlov
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Joined: 18th Jan 2007
Location: Austria
Posted: 10th Sep 2012 16:25
Well, maho is right of course. However, you can register a "Wortbildmarke" within the European Union for ~ 500 Dollars for 10 years which gives you a very good basic protection for your game title and logo.

Come to where the madness is:http://www.homegrowngames.at

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