Hello all,
I created a Atlas Image using the ImageJoiner utility. The base images were all bitmap images with a resolution of ^2. The ImageJoiner ulilty completed without any errors. I have my results folder with my atlas image and my subimages.txt file. So far so good.
When I use atlas image file that is created from ImageJoiner in AppGameKit using the LoadImage command I recieve the following message:
"Failed to get bitmap bits for image: /media/images/jackRun/Jack_Run.png - is your desktop using 32 bit colors? at line 13"
I have verified via Control Panel that I am indeed using 32-bit colors on my desktop. I also took just one of the images that was used to make up the atlas image and loaded it seperately and it loaded and displayed without an issue.
So are there certain limitations to what the ImageJoiner can do? Admittedly my Atlas Image is rather large, 8160X6720. Could that be it? Is is the color codes I am using my images?
Any help would be appreciated.
Thanks.
Cassius