SetSpriteGroup
Description
Assigns this sprite to a group for filtering collisions (physics or non physics). In physics, sprites of the same positive group ID will always collide,
whilst those that share the same negative group ID will never collide. Those with a group ID of zero (default), or differing group IDs move on to the category filter check.
I simply have my player have group -1 and the same for the sprites it shouldt collide with.
Works for me.
Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.