Quote: "Enhanced Animations does that, yes. Don't think it's possible otherwise; the built-in animation support is pretty weak.
I'd advice you to get Enhanced Animations; the main selling point is that it provides animation playing at speeds that aren't dependant on your framerate, hence making it possible to alleviate the obviousness of lagging a lot. It also allows you to animate separate limbs differently at the same time as well as editing and re-saving animations.
"
It's a great plugin but I have to disagree somewhat. Interpolation is a major selling point too, and frame rate independent animation (while present) isn't a selling point.
You can have frame rate independent animation with built-in commands. Just use one of the better timer based movement examples on the forum and apply it to the
Set Object Speed command.
Also I recommend (if using built-in commands) to handle animation manually with
set object frame. Yeah you need to setup a little system to manage things but it's a huge advantage. It lets you update and draw the screen without animating objects or selectively animating them. Like having an animating pause menu with the game frozen in the background.
Enhanced Animations is more difficult to use but yes it can't be beat. Also since you skip loading object animations, you can do things like spawn enemies in your game and not have it freeze for half a second while the object loads.
One more thing...
Although you cant easily save object animations, you can load them with the built-in
append object command.