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FPSC Classic Product Chat / fps creator for andriod?

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Message
the cobbster
13
Years of Service
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Joined: 28th Aug 2012
Location: england- dorest- bournemouth
Posted: 28th Aug 2012 15:05
is it possible to use it on an andriod mobile? and if so how can u do it?

thanks,
the cobbster

-- cobbsterproductions.com
Ched80
15
Years of Service
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 28th Aug 2012 19:04
Not possible and will NEVER happen. The engine would need a complete re-write.

the cobbster
13
Years of Service
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Joined: 28th Aug 2012
Location: england- dorest- bournemouth
Posted: 28th Aug 2012 19:30
kk thanks anyhow

-- cobbsterproductions.com
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 29th Aug 2012 03:12
For the record... AppGameKit 3D is out soon...

Dar13
18
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 29th Aug 2012 03:37
Quote: "For the record... AppGameKit 3D is out soon..."

No smartphone(except perhaps the N900 but that doesn't count) has the power to run FPSC in its current state. It would require an entire rewrite.

MrValentine
AGK Backer
15
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 29th Aug 2012 03:56
Quote: "Quote: "For the record... AppGameKit 3D is out soon..."
No smartphone(except perhaps the N900 but that doesn't count) has the power to run FPSC in its current state. It would require an entire rewrite."


what?

The Nerevar
16
Years of Service
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 29th Aug 2012 04:32
he means, that smartphones aren't as powerful as the N900, I think.

Fulfilling the prophecy, one trial at a time, because I... Am..The Nerevar!
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 29th Aug 2012 04:37
Now I am confuzzled...

Ched80
15
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 29th Aug 2012 07:22
AGK3D may well be released this year, but you can't just copy and paste the FPSC source into it and hit compile. There are 100s of differences between DBPro and AGK: the physics is handled and set up differently, the model format is not .x nor .dbo, the shaders will all be handled differently.

My point is that FPSC would need to be re-written from the ground up.

MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 29th Aug 2012 11:27
Hehe...

My point was also that someone would eventually make it

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