I'm currently checking out the agk demo, so I'm not sure if the full version covers these issues or not...
I'm wondering if there are commands in the full version to handle sprite movement using it's local axis? For example: SpritePhysicsAddForwardForce, etc? The way the demo has it, you are forced to add forces using world coordinates and hack out custom algorithms to try getting the exact movement scheme you want. This is especially tricky when trying to develop a top-down view controlled car with realistic movement.
Thanks!
Life would be easier if I had the source code.