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Game Design Theory / Exploration of 1 dimensional games

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Andrea Valente
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Joined: 30th Aug 2012
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Posted: 30th Aug 2012 14:06
Hi,
my name is Andrea and I’m a researcher in e-learning.

It seems to me that 1 dimensional games are still considered an impossibility or a silly idea anyways. There are very few playable 1D games, so I tried to make some prototypes to explore the potential of the genre.

I would like to invite whoever is interested in the topic to try some of my games:
http://www.create.aau.dk/av/?page_id=16
or directly
https://dl.dropbox.com/u/1518199/1D%20games/index.html
at my official page. All of these games are prototypes that I created in few days each, using javascript and html5 canvas for quick development. I was mostly interested in the game design implications of 1D games.

I would very much like to get some feedback and comments about the idea of having actual 1D games.

www.create.aau.dk/av
Libervurto
18
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Location: On Toast
Posted: 2nd Sep 2012 20:43
How about Max Payne 3? *scoff* *scoff*

I like the 1D-minos. I would argue that the rogue-like is actually 2D but it's a fun idea.

Shh... you're pretty.
Van B
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Location: Sunnyvale
Posted: 5th Sep 2012 13:40
Wouldn't a 1D game just be a line, not even moving except for along this line. Maybe a Guitar Hero game with just 1 line would qualify, but would be pretty dull I think.

Health, Ammo, and bacon and eggs!
Mr Kohlenstoff
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Location: Germany
Posted: 7th Sep 2012 00:44
How about train simulations? The visuals might be 3D, but the "gameplay" consists of defining the speed of a vehicle on a 1-dimensional track.

29 games
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Posted: 11th Sep 2012 00:42
I quite liked the pin ball game but found the tetri and dominoe games to be more based on luck than any real skill or strategy.

I think the idea of a 1D game is rather interesting and I don't think it would be easy to make such a game interesting and fun. You almost have to abandon any convention of movement and collision, it's not as if you can just dodge out the way.

Thinking about it, if you took out jumping and high and low attacks from a 2D fighting game, it's pretty close to being 1D.
Neuro Fuzzy
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Posted: 11th Sep 2012 21:35
This isn't completely related, but I entertained the idea of a 1D projection game for a while (so a game that's 2D in the sense that modern games are 3D - projected on to a lower dimensional surface).

I kind of lost interest in it, but after looking at your page, I realize it would be AWESOME on an RGB LED strip!

Van B
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Posted: 17th Sep 2012 12:15
With a train simulation, it might be able to be stripped down enough to be considered a 1D game, but then it's not really a game after that. What that would be, is a game where you can either move forward, back, or stand still. There would be no hazards, no gameplay, no consequence - because there would be no risk of going off-track - like one of those cheap Scalextric sets that let the little car stay on track no matter what speed it goes.

What about....
A line, with 2 player markers at either end - send the markers towards eachother at speed (depending on difficulty), then the players have to press a button just before they hit - like a 1D game of chicken... whoever presses their button last, before the players collide wins, like a reaction test pretty much.

Health, Ammo, and bacon and eggs!
Benjamin
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Location: France
Posted: 17th Sep 2012 19:38
Quote: "With a train simulation, it might be able to be stripped down enough to be considered a 1D game, but then it's not really a game after that. What that would be, is a game where you can either move forward, back, or stand still. There would be no hazards, no gameplay, no consequence - because there would be no risk of going off-track - like one of those cheap Scalextric sets that let the little car stay on track no matter what speed it goes."


Or as the train travels along you have to click on obstacles to remove them from the track, or the train explodes.
Mr Kohlenstoff
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Posted: 18th Sep 2012 12:57
Quote: "Or as the train travels along you have to click on obstacles to remove them from the track, or the train explodes."


But wouldn't the gameplay technically be 2D then, since the mouse can be moved in two dimensions? I mean, the way the player moves through the game space is 1-dimensional, but this sounds a bit like cheating the concept of 1d-games. Or maybe I'm just nitpicking.

I think what Van B described does the job pretty well, so you could apply it to the train game as well so you have to press a button just before the train hits an obstacle... or maybe that's just what you meant, in this case sorry.

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