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FPSC Classic Product Chat / Muzzleflash and Fog with Shaders

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zenix
16
Years of Service
User Offline
Joined: 27th May 2010
Location: Somewhere out there
Posted: 31st Aug 2012 01:59
Hi guys, it´s me again and I´ve discovered why I was getting problems with muzzeflash or fog and it was becuase of bond1´s or CoZ´s shaders.
In this video :http://www.youtube.com/watch?v=mRAA7zm7p5Q&list=UUI82dTcFzGSxiozZnCBSLkw&index=4&feature=plcp bond1 shows that muzzleflash it´s now supported with shaders and he puts the link of the thread on the description of the video. I downloaded thats shaders and applied them to my Segments and Entities but I still haveing the problem with the Water, Muzzleflash and Fog; they don´t work (And I have the latest version of 1.19). I have the same problems with CoZ´s shaders (With Enemies like in the Zombie Apocalypse 2 and Dynamic Entites)
Can someone help me please!!?
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 31st Aug 2012 10:19
fog never worked with any shaders, only with ambient lights. i had asked bond1 once if its possible to do, but as i got no response i think there is no way for that in x9, he would have done (x10 does it in a very nice way, but as far as i know uses x10-tech).

Doomster
18
Years of Service
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Joined: 8th Nov 2007
Location: Germany
Posted: 31st Aug 2012 12:41 Edited at: 31st Aug 2012 17:53
DBP only deals with fog and other visual features for objects as long as they don't use any shaders - once they do, DBP will leave it to the shader to implement and apply these functionalities.

So, it is possible, but every used object-shader would need to implement a fog technique.

-Doomster

maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 31st Aug 2012 16:04
... and so that x10 has a very small range of shaders > understood, thanks for info, doomster.

zenix
16
Years of Service
User Offline
Joined: 27th May 2010
Location: Somewhere out there
Posted: 2nd Sep 2012 21:44
On the video bond1 says that the Muzzleflash is now supported with shaders and when I put the shaders to a segment the Muzzleflash doesn´t work, if a remove the shaders it works...

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