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FPSC Classic Product Chat / [RELEASED] Slow-Motion/Bullet Time in FPSC

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The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 31st Aug 2012 11:00 Edited at: 31st Aug 2012 14:07
EDIT: Forget this post, the Community Mod is now available, with a much better version of this in it. Check it out here.

Hi guys,
I FINALLY got H6 mod's slow motion working in FPSC, it's working 100% perfectly.
This is only a test build though so I could find out if I had it working, and it turns out, it works!

NOTE: 100% of this was made by forum user Hell_666, I have merely ported it to the latest version of FPSCreator (v1.20 beta 3) and released it under his permission.

EDIT: I forgot one file! Without this the engine will crash whenever slow motion is activated!
This file goes in "Files\audiobank\user" in your FPSC folder

The file is attached. "T" toggles slow-motion.

Have fun!

Mod:
Sound file (required):

EDIT: I don't know what in the world is wrong with the forum, but the link for the sound file won't post as a link, so here it is:

http://www.dropbox.com/u/70702956/Slow Motion.zip



-TZK

Ross tra damus
3D Media Maker
20
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 31st Aug 2012 12:00
Looks great and I'll be sure to take a good look at it when the time comes to install the FPSC Upgrade needed.

Hell 666 has created somehing cool with this and thanks to you for porting it over.

Big Cheers to you both.
Corno_1
15
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 31st Aug 2012 13:25
great what you do! your mods are just wow!
is there a posiblitity that you can make a comand which activates the slowmotion! that would be cool

Corno

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 31st Aug 2012 13:27 Edited at: 31st Aug 2012 13:36
@Corno_1
Already done it :p
This version is tons old now, like I said in the post, this was only a test to see it working. I've also done windowed mode, flashlight and minimap, I'm releasing it all soon once it's done.

New commands so far:

ToggleSlowMo
EnableSlowMo
DisableSlowMo
FlashLightOn
FlashLightOff
FlashLightRange=Range
FlashLightRed=Amount
FlashLightGreen=Amount
FlashLightBlue=Amount
FlashLightToggle
SetWindowMode=Width Height (Not currently working)
GoFullScreen (Not currently working)

-TZK

fallen one
19
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 2nd Sep 2012 12:23
Super work guys. Would be nice to be able to control how much slow motion the outside world has and how much you have, so you could a different slow motion speed for the character, in that way, the player has an edge when they activate it. Just an idea, thanks for this, now I get to be Max Payne.


The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 2nd Sep 2012 12:34
@fallen one
Quote: "Super work guys. Would be nice to be able to control how much slow motion the outside world has and how much you have, so you could a different slow motion speed for the character, in that way, the player has an edge when they activate it"

This is in every way possible, I might soon add commands to set the speed of the player, and to set the speed of the world, just make sure you're using the community mod, and not the version available here, because this version is buggy and outdated. Heck, in this version, entities don't actually enter slow motion, only their sounds and the player does.

-TZK

sic1ne
15
Years of Service
User Offline
Joined: 23rd Sep 2010
Location:
Posted: 5th Sep 2012 19:19
will this mod work with all guns or only stock sci weapons? this is awsome

The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 6th Sep 2012 12:47
@sic1ne
Yes, it will work with everything, characters, weapons, sounds, you name it.
Just make sure you're using the community mod, and not the version available here, because this version is buggy and outdated.

-TZK

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