@Dar13
Quote: "It's hard to help with the mod when the repository isn't updated with the latest code. You have to commit changes to the repo whenever you complete a somewhat significant portion of work(such as fixing a bug or adding a new feature), otherwise what's the point of making it collaborative?"
I like to commit the latest
non-crashing-on-startup code :p
Quote: "And also, why both Newton AND PhysX? They're totally different physics engines with radically different performance profiles."
It's generally better to have choice, but Newton is proving to be a real pain to implement, I may choose to have PhysX and PhysX only.
EDIT: I have Windowed mode working, and I have commited the code, it now runs off of the latest FPSC source code too.
Update news
Bugs:
* The engine starts off as a maximized window, to fix this, go into windowed mode and then back into fullscreen.
* When PhysX is enabled (un-rem code in source), none of the objects have actors applied to them, and I'm pretty sure the physics side of the universe doesn't load correctly.
* Third person shows a black screen (camera inside entity)
* Drive system does nothing but raise player's height
@Marc Steene
I have a personalised version for you (window titled "Slenderman's Shadow" instead of "FPSC Game" that I will upload in a moment.
EDIT:
here you go
-TZK