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FPSC Classic Models and Media / Model Pack 52 Potential Bug

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Grooovy!
16
Years of Service
User Offline
Joined: 22nd Aug 2008
Location: Delray Beach, FL USA
Posted: 1st Sep 2012 16:16 Edited at: 1st Sep 2012 18:25
Hello Guys,

Before I report this (potential) bug, let me mention that I am using FPSC X9 1.20.3 BETA 3.

I normally don't post in the forum unless I'm flummoxed, however I believe I have a bug im Model Pack 52.

When mortally wounding all characters (except for Jaws), the characters do not play their death animation, but rather they stay on-screen.
I have tried using other "destroy" scripts to no avail.

I have full shader effects on.

Please see the video below.



Any suggestions?

Here are my system specs:

Intel Core i5 "Sandybridge" @ 3.4 GHz
8 Gb RAM (1866 MHz)
nVidia Geforce 560 GTX, 1Gb DDR5 RAM

All the best,

Gary.
http://youtu.be/92RruIRWOTE
raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 2nd Sep 2012 05:39
Have you tried it using a stable version such as 1.18 or 1.19?
DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 2nd Sep 2012 05:54
Have you checked the sticky?..

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Grooovy!
16
Years of Service
User Offline
Joined: 22nd Aug 2008
Location: Delray Beach, FL USA
Posted: 4th Sep 2012 16:49
I apologize...

I thought I had successfully embedded a video link. Here it is...

http://youtu.be/92RruIRWOTE

I am at work just now but I will update the thread later with some screenshots depending on what I find out after doing some regression testing on 1.19.

Thanks.
Grooovy!
16
Years of Service
User Offline
Joined: 22nd Aug 2008
Location: Delray Beach, FL USA
Posted: 5th Sep 2012 04:40
OK...

Big thanks to DarkJames (I must get new eye glasses) for pointing me to the sticky.

http://forum.thegamecreators.com/?m=forum_view&t=195717&b=21

Made the state machine alterations and ... voila ... works like a charm!

Once again, many thanks!

Gary.

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