Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Grayvyn
16
Years of Service
User Offline
Joined: 30th Oct 2008
Location: Southern California
Posted: 4th Sep 2012 01:04
Been working on SandBox RPG. Still a lot of work to do but got some basic features going like map, movement, some ai and rpg elements.

Overall Game:
- single player, dynamic/sandbox, 2D, fantasy RPG
- 2D old school graphics, the cheesier the better!
- fully dynamic, simulated, world, randomly generated
- can manipulate just about anything in the world with an extensive crafting system
- can be good or bad with interactions with NPCs and natives
- story
- not really any big story, will have events either forced or triggered
- basically: new continent discovered with ruins and natives, you have joined others to explore, colonize and exploit the new world
- this game is focused on gameplay and not flash and flare. It is not your typical RPG where you run around killing everything. It is more of a crafting world with emphasis on survival not so much gaining levels and better equiptment that the typical RPG is about. So it isn't for everyone, I realize.
- I been making RPGs for decades now and my main goal with this project is AI. I really want the NPCs to behave like players, doing all the same things as a player.
- It also will have ability to add/modify/delete content via .ini and .png files

I got it to work on my BB Playbook but mainly plan to get probably a Nexus 7 and publish to android.





Attachments

Login to view attachments
erebusman
13
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 4th Sep 2012 03:25
Great idea I hope you take this all the way.

I love top down RPG's like this I think they have tons of potential! Good luck!
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 4th Sep 2012 07:42
Interesting concept

You should try to add some shading to your artwork. Right now the plants etc looks very flat.

The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 4th Sep 2012 09:24
Looks awesome. And the gameplay soulds realy cool to
Grayvyn
16
Years of Service
User Offline
Joined: 30th Oct 2008
Location: Southern California
Posted: 5th Sep 2012 19:57
Quote: "You should try to add some shading to your artwork. Right now the plants etc looks very flat."


It is supposed to be flat, cartoon style

Login to post a reply

Server time is: 2024-11-23 12:29:31
Your offset time is: 2024-11-23 12:29:31