Been working on SandBox RPG. Still a lot of work to do but got some basic features going like map, movement, some ai and rpg elements.
Overall Game:
- single player, dynamic/sandbox, 2D, fantasy RPG
- 2D old school graphics, the cheesier the better!
- fully dynamic, simulated, world, randomly generated
- can manipulate just about anything in the world with an extensive crafting system
- can be good or bad with interactions with NPCs and natives
- story
- not really any big story, will have events either forced or triggered
- basically: new continent discovered with ruins and natives, you have joined others to explore, colonize and exploit the new world
- this game is focused on gameplay and not flash and flare. It is not your typical RPG where you run around killing everything. It is more of a crafting world with emphasis on survival not so much gaining levels and better equiptment that the typical RPG is about. So it isn't for everyone, I realize.
- I been making RPGs for decades now and my main goal with this project is AI. I really want the NPCs to behave like players, doing all the same things as a player.
- It also will have ability to add/modify/delete content via .ini and .png files
I got it to work on my BB Playbook but mainly plan to get probably a Nexus 7 and publish to android.