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FPSC Classic Models and Media / WIP X9 Light Fixture Model Pack

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Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 4th Sep 2012 04:01 Edited at: 4th Sep 2012 05:28
WIP X9 Light Fixture Model Pack

Reading through the model pack requests, I came across a thread for lights. OK, I think I can put together some stuff.

Screen shots:


More srceen shots (album on google):
https://plus.google.com/photos/116817174687197432570/albums/5784114342757050881

Will be adding Ceiling lights, Ceiling fan Lights, Wall lights, Table Lights, Floor Lights, Inside and outfoor lights, Lights, Lights, Lights. Suggestions welcome and comments welcome. I will see how many I can add in a few months. These are just 2 days.

Still working on some map for illumination.

Wall light samples in download button.
To be used for non comercial only at the moment.

michael x
17
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 4th Sep 2012 16:15
those look really good.thanks.

more than what meets the eye

Welcome to SciFi Summer
Ross tra damus
3D Media Maker
20
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 4th Sep 2012 17:49
Very nice indeed.

Cheers
ASTECH
18
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Joined: 18th Jul 2007
Location:
Posted: 4th Sep 2012 19:11
This is some good stuff. I like the work you put into this! FPSC needs some good varied light fixtures and sources. This will be a great addition to the free models around here.

If I can think of something, I will let you know.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 4th Sep 2012 21:11 Edited at: 4th Sep 2012 21:11
Cool then I will continue making different types. and posting screen shots while I get them done. Looking to make around 200 of these. That should make a decent pack.

Ideas and thoughts are welcome.

Also those street light are stock. they are not from me. I will be making others.

Textures are 512 x 512, shader ready. trying to keep most under 1500 polys. But I also dont want things to have a squared off look either.

Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 5th Sep 2012 02:53 Edited at: 5th Sep 2012 02:57
Still some mesh optimization that could be done without squaring off the corners to bad.
Double Bronze with Cream shade. Stats in upper left of each picture.

Wire:


Edges:


In Game:


More Pictures (Google Album updated)
https://plus.google.com/photos/116817174687197432570/albums/5784114342757050881

Omegamer
17
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Joined: 25th Feb 2009
Location: There
Posted: 5th Sep 2012 03:12
Looking very good
Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 5th Sep 2012 03:24
Glad you like. makes me want to make more.

loler
16
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Joined: 27th Jul 2009
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Posted: 5th Sep 2012 09:32
wow those models are very nice
you never have enough lightsources so this is pretty usefull

its not a bug its a feature
Pirate Myke
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Location: El Dorado, Ca
Posted: 5th Sep 2012 14:46
Glad they will be usefull.
I am going to attempt to release the lot of these by end of October.
See how many I can make by then.

Pirate Myke
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Location: El Dorado, Ca
Posted: 6th Sep 2012 09:26
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 8th Sep 2012 18:50
MintMarkus
13
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Joined: 7th Sep 2012
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Posted: 8th Sep 2012 20:22
Amazing work, Pirate Myke!

Can't wait for more.
Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 8th Sep 2012 21:22
Thank you.

Nice thing about lights are the variations are infiite.

But I want the glass to be glass, and the other materials to be what they are. So I am playing with shaders and textures to find a good combos for each type of light..

rolfy
20
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Joined: 23rd Jun 2006
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Posted: 9th Sep 2012 02:58 Edited at: 9th Sep 2012 03:06
Nice variety of ights, much needed assets, what I would suggest is lit and unlit textures so you can alt them and use an illumination shader.
Being able to switch them on and off would make it a really desirable pack.

Awesome! Its one of those threads.
Pirate Myke
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Location: El Dorado, Ca
Posted: 9th Sep 2012 05:26
Sounds like a great plan. Thanks

King Cobra
15
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Joined: 4th Apr 2011
Location: California
Posted: 9th Sep 2012 07:58
How much for this? I can always use more lights. These are amazing.

Cheers and Beers ,

King Cobra
Pirate Myke
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Location: El Dorado, Ca
Posted: 9th Sep 2012 08:43
This will be a pack for free when completed. Still have a lot of work to do on the variety.

Heres another floor light.



More to come.

Fpsc Remaking Halo
19
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Joined: 4th Jun 2007
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Posted: 9th Sep 2012 09:00
Beautiful work Pirate Myke! Nice media/models. Can't wait to see more!

//cheers

Concept, an Original Idea. A Creation. Takes Effort & Pride.
MintMarkus
13
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Posted: 9th Sep 2012 18:06
Another awesome addition;

Are you thinking about Fluorescent light fixtures? Could fit nicely!


Anyways, very, very nice work.
Pirate Myke
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Location: El Dorado, Ca
Posted: 9th Sep 2012 19:45 Edited at: 10th Sep 2012 09:33
Every kind of light.



Bathroom vanity set with the on and off textures.



Another set of Floor Lights wit On and Off Textures.

Pirate Myke
16
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Location: El Dorado, Ca
Posted: 13th Sep 2012 21:22
Have not forgotten about this. I was taking some cooking lessons. I was not happy where the quality of the textures was going. So I needed to learn the fine art of baking textures in 3D Max. Below are the first results.



As you can see on the lower right pair of lamps the new on and off textures with baked textures. All the others are non baked textures. Detail is way more enhanced. I like where the textures will be headed now.

Pirate Myke
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Location: El Dorado, Ca
Posted: 22nd Sep 2012 10:26 Edited at: 22nd Sep 2012 10:28
Sorry its been 3 weeks with no new updates. Been busy with the Insomnia Project.
Anyway got to do some more baking on the textures. Things are looking better.









All pictures since start.
https://plus.google.com/photos/116817174687197432570/albums/5784114342757050881

More to come. Comments welcomed.

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