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Coldmountain
11
Years of Service
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Joined: 4th Sep 2012
Location:
Posted: 4th Sep 2012 15:14 Edited at: 5th Sep 2012 09:35
Hi there !

I've made a word game for android. The game works on phones and tablets and i'd like to share this with you.

The object of the game is to connect the tiles by sliding over them to make a valid word. You can play against time, choose a small, medium or large playfield (can be helpful if you have a small or large device). The tiles can be moved around manually or automatically.

Scores can be stored local or online (OpenFeint).

There's only a free version so it contains ads. The graphics are so so because i don't have any funding and my graphical skill are hit and mis Smiley

Here's the link:
https://play.google.com/store/apps/details?id=com.coldmountain.games.ctt&hl=en

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Sep 2012 23:50
Welcome back
Another nice game .

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
erebusman
12
Years of Service
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Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 5th Sep 2012 07:55
Looks very nice, congrats on the release!
MarcoBruti
12
Years of Service
User Offline
Joined: 20th Nov 2011
Location: Caput Mundi
Posted: 5th Sep 2012 11:44
beautiful! The graphic appearance is nice too, the buttons, the menu, the bars are well crafted.
It is Tier-2, I suppose. You access to OpenFeint and the internal dictonaries of the phone, right?
RickV
TGC Development Director
23
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 5th Sep 2012 14:19
Nice game and I'll post a link on the AppGameKit facebook page for folks.

Maybe you could add some sounds to make it more dynamic?

Rick

Financial Director
TGC Team
Coldmountain
11
Years of Service
User Offline
Joined: 4th Sep 2012
Location:
Posted: 5th Sep 2012 14:52
The dictionaries are stored on the phone using a dawg (http://www.pathcom.com/~vadco/dawg.html)

Openfeint needs an internet connection.

I've thought about sounds but decided not to use them. I think it will annoy people playing a game where you need to think (a bit). My other game (blocks) has a sound option and most people just turn it off.

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