When I'm test-building my level, the building process take ages to complete. My level is not even builded as we speak. I've tried it multiple times but it looks like it sort of halts there. I do see that the Mem Usage decreases during the waiting, but that's all about it. There are something I would like to know about this problem;
- What does the "waiting for threads to finish" do in general?
- What can cause this problem?
- How to fix/bypass it?
I want to know what it does, so I can use that knowledge to never get this problem again, if it is a problem...
PekelaarSFX
Its a state of mind.