Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Cinematic Hands and FPSC versions

Author
Message
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Sep 2012 08:15
Hi, I'm simply wondering if FPSC V1.18 with waspmod supports the "Cinematic hands" feature I've heard about? I want to use it for some big jump scenes.

The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 8th Sep 2012 09:30
Nope, the cinematic hands feature was introduced in v1.19.
It could be ported to 1.18 with some work though.

-TZK

Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Sep 2012 20:29
ah, I'll just update to v1.19, no big deal. thanks though!

MintMarkus
13
Years of Service
User Offline
Joined: 7th Sep 2012
Location:
Posted: 8th Sep 2012 20:42
Could you explain a bit how do they work? I've never heard of them!
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 9th Sep 2012 02:58
you can trigger an alternate hud model to come up onscreen, basically

Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 16th Sep 2012 16:57
Its a really cool feature, and opens a lot of doors

Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Sep 2012 19:39
Quote: "opens a lot of doors"


I see what you did there

SpaceWurm
14
Years of Service
User Offline
Joined: 11th Nov 2011
Playing:
Posted: 17th Sep 2012 01:11
Any details or a sample script on how this work please?

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 17th Sep 2012 03:40 Edited at: 17th Sep 2012 03:53
Go here for my post regarding this subject. It allows you to see an example. It gives the commands used and if you click on the download button you will have the script that this example uses.

Addendum:

I really hope someone takes it upon themselves to make a model pack of non-weapon hands that can use the cinematic hands commands.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 17th Sep 2012 03:58
Here's a video showing the 1.19 Cinematic Hands in my game, Seclusion;

Seclusion Cinematic Hands Video

In the same post is the script I used.

To use the cinematic hands, I copied the list of animations from Cyborh Art's readme file, in the folder for each weapon, to the weapon's gunspec file...

Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 17th Sep 2012 04:21
ah, I was going to use it as a simple "detect if player is on ground, if not, play jump animation" thing

Login to post a reply

Server time is: 2026-07-03 05:00:08
Your offset time is: 2026-07-03 05:00:08