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iOS and MacOS / can i build/test iOS on windows

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Mrboolean
10
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Joined: 8th Sep 2012
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Posted: 9th Sep 2012 06:25
hi i'm new and i want to do iOS game dev on windows, i know i can't do the final upload but theres macincloud for that, but i want to know if i can test on a iOS device without a mac.
bjadams
AGK Backer
14
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Joined: 29th Mar 2008
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Posted: 9th Sep 2012 19:23
if you're on T1 you need to compile the AppGameKit Player and use that
Mrboolean
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Posted: 9th Sep 2012 23:28
okay great, but one question what is T1? and can I make Windows iOS games in C++?
Hodgey
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Joined: 10th Oct 2009
Location: Australia
Posted: 11th Sep 2012 00:30
Quote: "what is T1? and can I make Windows iOS games in C++?"

Tier 1 is the BASIC version of AppGameKit while Tier 2 is the C++ version of AGK.

Yes you can write iOS games in C++ but this is best done on a mac. You could write the core of your app on a PC in Visual Studio but to compile it for iOS you'll need Xcode and you might have to change bits of code around to suit the iOS SDK.

erebusman
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Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 11th Sep 2012 08:09
I wrote my app in Visual Studio 2010 in C++ and only had to change one line of code when I put it into Xcode... so it can definitely be done.


But yes you have to eventually put it into Xcode to compile it for iOS
bjadams
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Posted: 14th Sep 2012 01:05
I used to work the same way when I was using AppGameKit a lot.

Did most of the work on VS2010 on a PC in AppGameKit C++, then when I would reach a milestone I would compile in Xcode and check that the game is still working fine at full fps.
Ancient Lady
Valued Member
18
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 17th Sep 2012 17:47
Mrboolean, as others state, you will ultimately need to build your C++ app on a Mac with Xcode to run it on an iOS device.

Using Tier 2 (C++), there is no broadcast option as with the AppGameKit IDE (Tier 1 Basic).

You will also need to sign up as an Apple iOS Developer in order to get the right certificates and things to test and run Tier 2 on an iOS device connected to your Mac.

You can (and I have) develop in Visual Studio 2010 on a PC and then copy the relevant files to your Xcode project and build and run.

Cheers,
Ancient Lady
AGK Community Tester

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