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FPSC Classic Work In Progress / Coronaria - an unusual FPSC project

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MaximSokol
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Posted: 11th Sep 2012 15:14 Edited at: 11th Sep 2012 15:17
Coronaria is my first official project based on FPSC which is moving straightly forward now. It can offer you some unique features for a FPSC game, like a time machine and interactive environment. It is still in heavy development but will be released by the end of the year.
Maybe this game will be commercial because it is too tough to find free time for such a large work being done, but price will surely be adequate and very pleasable.

Some videos:

!!TIME MACHINE!! Allows you to restore previous time and revive broken entities, or to forward it.



!!GAMEPLAY!! Different melee weapons allow you to solve different puzzles.



That's it... Too much to do, so. Really hope for feedback and further full release.

P.S. This game would take up to 3 hours to complete

Let's Rock!
da2020
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Location: C:\\Program Files\\
Posted: 11th Sep 2012 15:34 Edited at: 11th Sep 2012 15:38
Wow! the most original and interesting project I've seen made in FPSC in a long time I hope you finish this without running into so much errors!
Ertlov
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Posted: 11th Sep 2012 15:47
I´d kill for the script that rebuilds the storage place.

Come to where the madness is:http://www.homegrowngames.at
Metal Devil123
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Location: Suomi, Finland
Posted: 11th Sep 2012 15:56
Nice work! Has someone been playing Singularity? No but really, it's really neat that you got something like that into FPS Creator, now if you could only make it a weapon! Awesome work!

MaximSokol
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Posted: 11th Sep 2012 16:45
Metal Devil123, honestly, a time-machine weapon is simple to realize. But according to the main game plot a place where you find a gun is an end with "to be continue..."

Let's Rock!
Corno_1
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Posted: 11th Sep 2012 18:06
Quote: "I´d kill for the script that rebuilds the storage place."

me too, or is it animated?

but what i see so far make me speechless! to critizies your game would be a hit against my head!
im sure you can make money with it

Love it

Corno

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
MaximSokol
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Posted: 11th Sep 2012 21:12
When you'll have to restore the whole buildings, gameplay will become more epic

Well, there is another interesting feature - there are no similar weapons, even axes found on different levels will be different axes and so on...

Er, another interesting thing is the main plot, according to which you occasionally get into an abandoned underground system built for soviet leaders. Once you get there through a secret entrance, your life would change with no chance! Even amazing opportunities of the whole chain of time management machines would help you to get through abandoned system - unerground, offices, train station, water filled collectors, then a metro station and the Core with an ultimate thing - Time Gun. Then the game will be over with maybe a sequel, where you as a secret holder would try to do some tricky things... Oh, that's another story.

Let's Rock!
sic1ne
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Posted: 12th Sep 2012 04:02
hey maximsokol i have a question in you game tourture how did u get the flashlight? ps i checked out your youtube page ur projects are amazing!!

doopus
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Posted: 12th Sep 2012 06:00
What a refreshing-looking game! The concept is very intriguing, and it looks like you've got some neat puzzles and gameplay. Can't wait to see more!

*This post will self-destruct in 10 seconds.*
MaximSokol
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Posted: 12th Sep 2012 06:41
sic1ne, that was just a switch of ambient level combined with hud. As you know this method makes your flashlight infinite, so I advice you to turn FOG on. Fog helps to get rid of infinite flashlight (by distance).

Let's Rock!
sic1ne
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Posted: 12th Sep 2012 18:25
thanks maximsokol ur work is truley amazing when i first watched your videos i thought wow there is no way this is fps lol great work!

MaximSokol
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Posted: 14th Sep 2012 07:18
Approximately this game is gonna be released by November, 2012.
Official language - english (though as you play in Russia some words on walls would be russian language). It surely has the main plot. As I've found some outsourcers work is going to move forvard faster.

Let's Rock!
sic1ne
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Posted: 14th Sep 2012 23:44
sweeet i cant wait dude this looks sick!!!

Ross tra damus
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Posted: 15th Sep 2012 00:35
I love the effects you are achieving in the videos.
I hope you do well with this Project.

All the best of luck.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 15th Sep 2012 10:46
This is just so awesome! One of few games made with FPSC that I would actually pay way more than $5 to play.

Can't wait to see the result!

MaximSokol
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Posted: 15th Sep 2012 14:17
Forutunately I succeed to attract more modellers to spedd the process up. The gameplay is ready, so the main work remains in making quality better.

Watch for news, friends!

Let's Rock!
Wolf
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Posted: 15th Sep 2012 15:29
You can change the material that pops up when you hit something if you go to "audiobank/materials". There is a txt file that you can edit.



-Wolf

"This thread has been locked for the following reason: Too much EPIC" - Thraxas
MaximSokol
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Posted: 15th Sep 2012 18:22
Wolf, Surely I know that. What is the problem? Even sounds and decals are going to be changed and there will be no single basic FPSC element. No single element.

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MaximSokol
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Posted: 17th Sep 2012 08:39 Edited at: 17th Sep 2012 08:42


What is behind the glass? Maybe a calendar with a year needed to activate time machine? You still can change yhe environment to achieve your goals by breaking glass in a stacked door. Maybe you'll see something.

This is not a level, just a demonstration of a singe entity.

Work is going on!

Let's Rock!
sic1ne
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Posted: 18th Sep 2012 00:46
what kind of post fx are you using to make your screen look that way? it looks dim but awsome great for a horror game?

MaximSokol
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Posted: 18th Sep 2012 07:22
sic1ne, this is my own shader post effect, simply tweaked .fx from a standart ,fx "filmgrain". I need this effect to make the screen look like surreal and a bit retro, like in Cold War films and films of 70's. Because everything happening in this game can be not true...

Let's Rock!
MaximSokol
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Posted: 19th Sep 2012 22:23
Just teasing users with a single screenshot



There'll be no segments at all, everything is done with meshes, but AI is still working because this game uses absolutely different logics.

Let's Rock!
Ertlov
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Posted: 19th Sep 2012 22:44
you know that you can use ANY meshes for Segments, right?

Come to where the madness is:http://www.homegrowngames.at
MaximSokol
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Posted: 19th Sep 2012 23:09
Sure. But I don't need cube-like square levels. Basic proportions are quite tacky.

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Dar13
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Posted: 21st Sep 2012 03:16
Quote: "you know that you can use ANY meshes for Segments, right?"

Emphasis is mine, but Ertlov seriously meant any shape or kind of mesh.

Take a look through this thread to see what you can do with custom meshes and segments.

MaximSokol
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Posted: 21st Sep 2012 07:26
Dar13
There is a reason not to use segments, so let's make my game done and then check how it works...

Let's Rock!
MaximSokol
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Posted: 21st Sep 2012 07:33
That is nice, but proportions are still based on equal distances and strict angles. I konw that most of the buildings have similar proprotions, but I need to represent some different types of architecture.

Let's Rock!
MaximSokol
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Posted: 22nd Sep 2012 22:02
Working more with models and lighting:



Also, an unique character - a Stranger - with fully custom animations and exceptionally high quality - is almost ready! Teaser going in in october.

Let's Rock!
michael x
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Posted: 24th Sep 2012 16:12
this is going to be an interesting game. a lot of custom work is being done here.cant wait to see the teaser.

more than what meets the eye

Welcome to SciFi Summer
MaximSokol
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Posted: 3rd Oct 2012 21:45 Edited at: 3rd Oct 2012 21:46



That's a brand new character made for game - The Stranger.

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Wolf
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Posted: 4th Oct 2012 02:40
Looks a lot like a plastic figurine. Is this an ingame screenshot?

MaximSokol
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Posted: 4th Oct 2012 06:27
Surely not. I have not too much experience with working with characters but anyway this is much better than standard ones. Lts of work to do with materials so.

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sic1ne
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Posted: 10th Oct 2012 16:59
@maxinsokol in the video above the big white house or appt building are thoose building fronts or can you actually go inside?

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