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AppGameKit Classic Chat / COME ON!!! Freedom Engine I CANNOT WAIT!!!!!

Author
Message
apocolyp4
13
Years of Service
User Offline
Joined: 10th Jun 2010
Location:
Posted: 12th Sep 2012 14:12
Ok is there a way to create folders in the media folder? I split my media into graphics/sound folders, or do I just need to drag everything into the media folder right now?
Ravey
Retired TGC Developer
21
Years of Service
User Offline
Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 12th Sep 2012 14:22
Quote: "Ok is there a way to create folders in the media folder? I split my media into graphics/sound folders, or do I just need to drag everything into the media folder right now?"


Hi,

Not right now but coming soon for sure.

Dave Milton
TGC Team
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Sep 2012 14:51
Quote: "$5.00 USD, or just over £3.00 GBP. Less than the cost of one pint per month "


Cheers, finally signed up and went and made myaelf a new shiny email specially for the new world

Made a quick signature too >.< did you spot it ^^ it is temporary...

I will subscribe as soon as I see the need to

Going to enjoy juggling two forums now...

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 12th Sep 2012 15:08
Quote: "That wasn't the promise... the promise was that they both use the same libraries so anything added to one would be added to the other. It will take a while before a stable release of AppGameKit is available as so many new commands are being added (especially this week). Rest assured that functionality will be equal in both products as they are basically the same product."


unfortunately that is exactly my worry.
it's no use for us agk users to have both agk and fe share the same libraries, and then only see an agk release once every 5 months.

this is what many other users have feared
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 12th Sep 2012 15:16
apocolyp4 IE does not have terrible html5 support. i use another html5 toolset and all my projects work fine on IE.

It's just that IE does NOT support WebGL. And neither will IE10.

So unless FE will support both WebGL and a Canvas rendering fallback mode, it will only work on FF and Chrome.

But hey, this is just a pre-release, so don't be too hard on FE
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Sep 2012 16:09
bjadams - totally what I was thinking...

The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 12th Sep 2012 16:24
Freedom engine is pretty awesome, but does anyone know what format we should use for 3d models?
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 12th Sep 2012 16:24
obj I think but I haven't tried it yet...


this.mess = abs(sin(times#))
Dar13
15
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 12th Sep 2012 17:36
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 12th Sep 2012 17:38
feh

FE won't run on Firefox on my on-board-graphics 7-year-old win xp machine either.

At least AppGameKit runs on it.

Seppuku Arts
Moderator
19
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 12th Sep 2012 18:05
Quote: "But hey, this is just a pre-release, so don't be too hard on FE "


Yes, this is important to note. It's a BETA version, it's going to have its problems, but at least it means we can inform TGC of them so they can rectify them before official release.

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