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mikefromspace
13
Years of Service
User Offline
Joined: 13th Sep 2012
Location: redwood forest
Posted: 14th Sep 2012 02:10
I've just ordered db pro.
What will I need to add (order) to begin making high quality fast rendering games? I saw a youtube video on X10 which allows loading many textures at once for the graphics card cycle. Is such a thing available yet and is it in pro?

Are there any add ons made by users aside from image/texture libraries for free or pay?

Is there anything you can tell me about direct x 11 or > and how this db pro can be so efficient if at all possible?

My only game I've ever programmed was a 2d version of Tron using an Adam computer.
My plan is to make this game called "Span" where you sit in a space station above a planet being mined. It's too hot on the surface so you have robots do the work. You send them down on a small rig which they improve using materials they mine to create a larger and larger castle. You must fly to a new spot every hour because the rotation of the planet makes it too hot or cold in areas so you always want the sun on the horizon. You battle the landscape, caverns, dropoffs, but also pirate miners which may come in hoards, so best you join one or become a victim.
Then there is home planet. You can mine there also but little rise= little reward. Your investment is safe here, you are protected by the Sphereal Alliance of Peace, soap for short.
You will be able to control thousands of mining bots at any given time. You purchase them or the parts to make custom bots. You can equip them with rail guns, plasma gun cutters, energy swords, drills, explosives, magnetic tractor beams, upgraded communications, etc.... literally millions of possibilities.

The cloud server you pay for time on is the only limit. This determines how many bots you can run and how long so you get charged for bandwidth use. This doesn't mean you can't have the largest greatest army of bots ever though, you just need to park them in spacedock. Abandoning a bot? you can have it programmed to do anything when comms are lost. Return to station, continue mining, etc.... So let's say you just make one little bot. You program it to seek out other bots and eat them for parts and scrap. You come back a week later to find your bot has either perished or has grown in whatever way you ask it to; make more bots, grow in size etc....
I plan to base this off my artwork in pen and ink from year's past.
The home planet has 4 races living together. 3 live underground mostly along with some sub-species like rodents. For example; "eyeball fungus". They eat bugs with their lashes. They move slow like anemones, but are intelligent enough to be used in bots for whatever reason.

In the world of gaming, no m.o.p. has ever been created to have both adventure, creation, and battle. I plan on making this a reality. Look for "Span" my new game coming soon for pc
Sergey K
22
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 14th Sep 2012 09:06 Edited at: 14th Sep 2012 09:06
Quote: "high quality fast rendering games"

im sorry to dissapoint you, but DBP is not for that.
DBP is already belongs to a last generation game engine.

you better wait untill DarkBasic Elite.

but good luck with your projects anyways.

Advanced Updater for your games!
Mobiius
Valued Member
23
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 14th Sep 2012 12:58
Quote: "im sorry to dissapoint you, but DBP is not for that."

I disagree. DBP is capable of amazing graphics. Just look at the FPSC. That was coded in pure DBP and is an amazing engine. Even FPSX x10 was coded in DBP. (Albeit a modified version of it)

Quote: "DBP is already belongs to a last generation game engine."

DBP is a programming language, not a game engine. FPSC (coded in DBP) is a game engine. DirectX (used by DBP) is a graphics API.

I live for video games! (And beers, and football, and cars!)
See what I live for here: [url]http:\\www.TeamDefiant.co.uk[/url]
Sergey K
22
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Joined: 4th Jan 2004
Location:
Posted: 14th Sep 2012 13:01
@Mobiius: by your answer, it looks like you didnt made a good quality 3d game for long time now.

Advanced Updater for your games!
Mobiius
Valued Member
23
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 14th Sep 2012 13:25
You're right. I use AppGameKit now which has no 3d yet.

I live for video games! (And beers, and football, and cars!)
See what I live for here: [url]http:\\www.TeamDefiant.co.uk[/url]
Sergey K
22
Years of Service
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Joined: 4th Jan 2004
Location:
Posted: 14th Sep 2012 13:40
Quote: "You're right. I use AppGameKit now which has no 3d yet."

try the Freedom-Engine. its AGK-Like lang, but it has 3D. it cross-platform too, and the IDE is online.
it were out 2 days ago, so not too many features so far, but its a good piece of engine.
http://freedom-engine.com

Advanced Updater for your games!
Dar13
18
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 14th Sep 2012 19:14
Quote: "im sorry to dissapoint you, but DBP is not for that.
DBP is already belongs to a last generation game engine."

DBP can be used to create some really good games, look at Mike Inel's games as an example. And about the last-generation comment, DX9.0c is plenty powerful for a video game nowadays.

Sergey K
22
Years of Service
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Joined: 4th Jan 2004
Location:
Posted: 14th Sep 2012 22:02
DX9.0c IS a powerfull engine, but dbp is not. even if its made on DX 9.0c.

Advanced Updater for your games!
Daniel wright 2311
User Banned
Posted: 15th Sep 2012 00:24
You can only create what imagination you have, anything can be done in dark basic pro, as far as applications and games go, if your imagination is small, then every thing you do will be that.

Direct x 10 and 11 run direct x 9, so its not a engine left behind, and you can also code direct x 11 games in dark basic pro, fpsc x 10 was coded in dark basic pro x9.

It will take time to learn it, but in the end, its no different then any other language.

my signature keeps being erased by a mod So this is my new signature.
Brendy boy
20
Years of Service
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Joined: 17th Jul 2005
Location: Croatia
Posted: 15th Sep 2012 01:18
Quote: "and you can also code direct x 11 games in dark basic pro, fpsc x 10 was coded in dark basic pro x9. "

this statement is completely wrong

mistsnake
16
Years of Service
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Joined: 24th Apr 2010
Location: Inside the matrix
Posted: 15th Sep 2012 02:39
i found FE described as 'AGK like' worst - it IS AppGameKit, merely as a online version aimed at html 5 with online paid storage

As for DBPro... its a tool and tools are only as good as the person using..
Daniel wright 2311
User Banned
Posted: 15th Sep 2012 03:05
Quote: "this statement is completely wrong"


How?

my signature keeps being erased by a mod So this is my new signature.
Brendy boy
20
Years of Service
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Joined: 17th Jul 2005
Location: Croatia
Posted: 15th Sep 2012 03:55
Quote: "How?"

you can't code dx11 or dx10 games in dbpro

To code dx10 games you need special version of dbpro.
For dx11 there's no special version of dbpro.
Fpsc x 10 was not coded in dark basic pro x9

Daniel wright 2311
User Banned
Posted: 15th Sep 2012 20:29
Quote: "To code dx10 games you need special version of dbpro."


But it is still dark basic pro right? I thought x9 was updated with direct x 10 , I could be wrong, I must have missed the fact I moded fpsc 10 in dark basic pro with a little update, I am not to Shure what this update was, can not remember.

my signature keeps being erased by a mod So this is my new signature.
mistsnake
16
Years of Service
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Joined: 24th Apr 2010
Location: Inside the matrix
Posted: 15th Sep 2012 21:17
As it stands by itself it does only support dx9 but it will support anything if the interface is written as is shown with the opengl demo running from it in one of the threads
Seppuku Arts
Moderator
21
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 16th Sep 2012 13:58 Edited at: 16th Sep 2012 14:00
TGC were working on a Dark Basic Pro X10 to go with FPSC X10, but it was never released, from what I understand FPSC X10 was written within it.

In fact, here's a video of the famed X10. I suspect this will be what TGC are calling Dark Basic Elite. The below video is 5 years old, so DB Elite is the first we've heard of any new DB in a long while.



Brendy boy
20
Years of Service
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Joined: 17th Jul 2005
Location: Croatia
Posted: 16th Sep 2012 15:19
Quote: "but it was never released"

it was released under the name "fpsc x10 modders kit"

Seppuku Arts
Moderator
21
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 16th Sep 2012 17:12
Ah, I didn't know such a thing was released.

Daniel wright 2311
User Banned
Posted: 16th Sep 2012 21:00
Quote: "it was released under the name "fpsc x10 modders kit""


That's right, I now remember it, thank you for the reminder, this is what I downloaded to mod it.

my signature keeps being erased by a mod So this is my new signature.

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