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FPSC Classic Work In Progress / [X9] Leviathan Crossfire: Silent Assault

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D0MINIK
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Posted: 15th Sep 2012 03:52 Edited at: 16th Sep 2012 03:18



developed by
dhk Games


Description

Leviathan Crossfire is a playable science fiction short story with an epic
momentum, drawing a war in the distant future.


Silent Assault will be the second tech demo for Leviathan Crossfire after the demo Revelation. The key features will be, compared to Revelation, an adjustable difficulty level, new gameplay mechanics, a whole new AI system, high quality voice overs and new unique shaders.



Teaser






Screenshots











Links

LC Revelation Showcase
Leviathan Crossfire Website
LC IndieDB Profile


Hope to get some feedback, thoughts and oppinions from you during development
The Nerevar
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Posted: 15th Sep 2012 16:59
That video was the best 22 sec of my life! I can't wait to play!

I couldn't get the first game to work, so I don't know how that one was.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
D0MINIK
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Posted: 16th Sep 2012 02:39
What are you doing? Now everyone else will watch the video with highest expectations

By the way, there is a gameplay video in the Revelation showcase. Additionally, you may drop me a line via email or in the showcase thread and we will surely find a way to get it to work on your PC!
maho76
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Posted: 17th Sep 2012 12:17
am i wrong or is it the same map as revelation-demo but now playing the blue team? good concept then.

Corno_1
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Posted: 17th Sep 2012 18:57
i hope i can play this time this beautiful lokking game! the last one i can not play, but i forget why not!

Corno

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
D0MINIK
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Posted: 17th Sep 2012 20:37 Edited at: 17th Sep 2012 20:43
@maho Yeah it's the same scenario at the same time from Nuvebian (blue) perspective, but the level(s) will be different.

@Corno I will gladly give support to anyone having trouble running the previous LC Revelation game, but I cannot do that without knowing about your problems - drop me a line if you want to give it another try (btw, Revelation has been patched some time ago, so that may already solve your problem)

Thanks for sharing your opinions, guys!
Metal Devil123
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Posted: 17th Sep 2012 21:33
Quote: "Yeah it's the same scenario at the same time from Nuvebian (blue) perspective, but the level(s) will be different."

Nice, kinda like Brink (except Brink was very broken ), playing the same scenarios from different sides?
Cool idea anyways!

It looks cool, just like Revelations!

Corno_1
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Posted: 17th Sep 2012 22:11
Quote: "I will gladly give support to anyone having trouble running the previous LC Revelation game, but I cannot do that without knowing about your problems - drop me a line if you want to give it another try (btw, Revelation has been patched some time ago, so that may already solve your problem)"


ok i give another try and i sent you a line if it not works!


Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
D0MINIK
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Posted: 19th Sep 2012 16:40 Edited at: 19th Sep 2012 16:40
Fine by me.

Here is new stuff





Corno_1
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Posted: 21st Sep 2012 21:25
ok here are my problems:
1. The avi chunk file player is not playing the second video before the loading screen, but i can close it with taskmanager(solved)
2. I always get this error when the loading is complet:"Runtime error 501-image nuber illegal at line 34070"
this is my standart runtime error for the most 1.19 games, so maybe this is my problem?

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
D0MINIK
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Posted: 21st Sep 2012 23:27 Edited at: 21st Sep 2012 23:31
Ehm, okay, so these are your problems running the predecessor LC Revelation... allow me to ask a few questions:

1.1 Did you install FFD Show and DirectX out of the installer with standard settings?
1.2 How come you do have Avi Chunk Viewer installed? Do you use it? (It usually causes several problems, experienced it once myself, but solves none, that's why I ask..)

2.1 What's your OS?
2.2 Revelation was made with FPSC 1.18, strange thing. Give me few days, I'll definitely get back to you via email about this.

Will be easier to help you if you find the time to answer my questions above in-between, though

D0MINIK
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Posted: 8th Nov 2012 19:11 Edited at: 8th Nov 2012 19:11
Here is a Gameplay Demo of Silent Assault. Hope you got five minutes to see what we've been working on so far!





Comments and critic are appreciated!

Pain
FPSC Reloaded TGC Backer
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Posted: 8th Nov 2012 19:53
Looks very well done. I realy like the look of the actual game play.

Nice job on it sir, you deserve a drink on me.

PAIN!

Me = noob

and i love The TGC : )
Metal Devil123
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Posted: 8th Nov 2012 19:53
Awesome! The gameplay looked awesome! The hacking processes the ally helping you, the enemy actually taking cover (and your ally doing the same) and the characters even looked great. At first I thought that they'll just look like some plastic figurines when I saw the models, but they actually sit in pretty nicely. And this seems to be 100% custom, which is cool.

Only thing that I feel that's missing in the video is the music. It would make the combat a lot more interesting. Also if your ally and you talked during the running across the halls and maybe shouted something in combat. Same for the enemy, I think. Would make it a lot cooler if the enemy shouted at you, trying to intimidate you or something. I don't know if that's really hard to make it like that, but I thought that if someone then you could do it. I read a thread that someone was actually doing this and gave some sort of solution, but can't for some reason remember at all what thread it was.

In short: Looks awesome.

Hamburger
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Posted: 8th Nov 2012 21:18
How did you do the hacking system exactly? I have always wondered when I watch your vids... how you get the animated screens and such to change...

[/href]

++New Products Being Uploaded++
D0MINIK
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Posted: 9th Nov 2012 14:47 Edited at: 9th Nov 2012 14:49
Thank You guys!

@MetalDevil Music and Voice Overs will be part of the game. As stated, the video shows a test level. So no dramatic music or in-game voices involved. However, our AI already has placeholder lines where voice overs will go.

@Hamburger The console displays are animated models which react on user-input by script.

More oppinions / comments?

da2020
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Posted: 9th Nov 2012 17:00
Damn! best ai I have seen in a FPSC game(not even lying) but what I would like to point out is that there is too much orange in the lighting and the guns sound a bit fake but other than that, outstanding job so far!
Metal Devil123
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Posted: 9th Nov 2012 18:56
Quote: "Music and Voice Overs will be part of the game. As stated, the video shows a test level. So no dramatic music or in-game voices involved. However, our AI already has placeholder lines where voice overs will go."

Okay, just thought that I'd point out just in case. Sounds like this is going to be a great project!

D0MINIK
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Posted: 10th Nov 2012 13:24 Edited at: 10th Nov 2012 13:25
@da2020 Thanks, I'm still undecided how to add more colour to the lighting without making it too... well, colourful.

@Metal Thanks for your support! It's always good to get the attetntion drawn to something you might just not have thought about before or you simply forgot, so your hint is definitely highly appreciated!

Wolf
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Posted: 11th Nov 2012 02:33
Comments! This game deservers more.

The new youtube video showed me some of the most impressive FPSC scripting I have seen. You and TheK keep impressing me rather often, especially because what you show is legit and fleshed out and might even be released one day. (I mean: its not rare that an FPSC game pops up thats impressive and so cool that you know right away it will never work and never get released?)

Best luck to you!

Even though I use FPSC for years now, I dont know how you have done half of the events in that video.



-Wolf

D0MINIK
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Posted: 12th Nov 2012 10:09
Thanks man!

SpaceWurm
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Posted: 12th Nov 2012 11:30
@DOMINIK

The Leviathan Crossfire Revelation demo was the best FPSC game I've played so far. I also think that it's the most commercially viable game that's been released so far.

No offense to the rest of the game designers out there, but LC does have lots of polish and professional aspects in it that would/could make it the most successful FPSC game to be released.

I'm thoroughly impressed. I would like to see a larger variety of levels in screenshots. All gameplay so far has taken place in the same environment.

Otherwise, I can't wait to play the next demo and the full game.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
D0MINIK
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Posted: 13th Nov 2012 14:15 Edited at: 13th Nov 2012 14:20
Hi Landman,

Thanks for your friendly comment!

I'm not sure whether LC will be that successful (what means successful really, after all), but I'm glad to read comments like yours! Nothing's motivating like that

D0MINIK
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Posted: 23rd Nov 2012 14:24 Edited at: 23rd Nov 2012 14:24
Hey, everyone!

Due to an injury I got some time to spend now on working on this game and shooting a small update along your way

I would like to show you one of the things that really make indie/fpsc game design so admirable for me: Improving myself, learning something new every day!

Here is a timeline for 2D planet concept arts:

Nuvebia


Planet Nuvebia Concept Art, March 2011


Planet Nuvebia Concept Art, March 2012


Planet Nuvebia Concept Art, November 2012


Rakan


Planet Rakan Concept Art, March 2011


Planet Rakan Concept Art, March 2012


Planet Rakan Concept Art, November 2012



The latest versions of the planets will be used for the in-game skyboxes, by the way. And they are in 1920x1080 HD resolution.

Comments, critics, feedback is always appreciated!

TheK
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Posted: 23rd Nov 2012 18:48 Edited at: 23rd Nov 2012 18:49
Hi there,

the textures on both of this months concepts seem to have too little detail when compared to the starfield in the background. I would either tile them more, or refine the textures a little bit more. Probably even just a little sharpen here and there would make the planets look better.

Also I think the yellow glow around Rakan in the latest concept is a little misplaced. Red and yellow don't go well together if you ask me, but that's your choice.

I like the swirl of the asteroid belt on the latest Nuvebia concept, though.

Greetings,
Jan

http://www.sector49.net/
Skype name: thek491
D0MINIK
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Posted: 24th Nov 2012 13:53
Hi Jan,

Adding more detail to the planet surfaces is quite a difficult step (from the perspective of where I am now with my skills), but it's definitely something I'll be working toward to!

Thank You!

More oppinions?

Ross tra damus
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Posted: 24th Nov 2012 15:17
Very good - nothing more to add.
D0MINIK
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Posted: 25th Nov 2012 14:42
Cool, thanks man!

D0MINIK
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Posted: 15th Dec 2012 12:13
Hey guys,

today I'm gonna dig out some quite old Concept Arts:


Rakan Fighter Concept Art




Nuvebian Fighter Concept Art



These are from May 2011, by the way.
And here are the results of the week that just passed:



Rakan Fighter In-Game Render



Nuvebian Fighter In-Game Render



Make your keyboard rattle and let me know what you think

D0MINIK
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Posted: 19th Jan 2013 17:59
Hey guys,

I got two new screenshots for you:





These shots have been taken from inside FPSC, just to point that out.

Comments?

A dude
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Posted: 19th Jan 2013 22:46
Looks cool!

Don't waste your life
Metal Devil123
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Posted: 20th Jan 2013 10:15
Looks great. Wouldn't have known they were FPSC screenshots unless you said so

D0MINIK
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Posted: 20th Jan 2013 13:30
Thanks

SpaceWurm
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Posted: 22nd Jan 2013 21:54
The ships look great DOMINIK.

Are those backgrounds in the ship screenshots going to be used as sky boxes in Leviathan Crossfire?

If so, don't you think it would look great by adding Nebulas into the background and having stars with different brightness to add some more depth.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
D0MINIK
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Posted: 9th Mar 2013 14:37
@Landman Hey, I didn't check the thread for quite some time... sorry for the late reply! Yes, the screenshots already show the planets implemented into skyboxes. Personally, I am probably the only one who's not such a huge fan of nebulas because I like to look and feel of the wide, dark area of space. But I've thought of that option as well

D0MINIK
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Posted: 9th Mar 2013 14:42 Edited at: 9th Mar 2013 14:44
It's been a while... here is the creation of a full scene of Leviathan Crossfire that I'd like to share with you. The shown scene will actually appear in the full game as part of a hide and sneak mission, highly inspired by Modern Warfare:


Step 1: Basic, bare hallway corner layout, in editor


Step 2: Addition of sloped walls, in editor


Step 3: First lighted scene, first details, in editor


Step 3, in-game, in test mode


Step 4: Detail objects added, improved lighting, in editor


Step 5: Scripting objects, waypoints and dynamic entities, in editor


Final Scene: Our ally is sneaking up on the enemy...


I've relaunched the Leviathan Crossfire website today. So go check the shiny new design. The community site will be relaunched soon as well ... it has been overrun by spambots and our soldiers could not hold the position! So we pulled back to regroup and relaunch - stronger and better than before!

Any questions, comments, suggestions, thoughts, feedback ... whatever?

Wolf
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Posted: 26th Apr 2013 22:27
Lets bump this great work

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
D0MINIK
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Posted: 28th Apr 2013 13:36
Thanks, man!

Wish I could bump with some really hot info myself... it'll take a few more days, I guess.

In the meantime, we've been invited for an interview about Leviathan Crossfire about a week ago! In case you're interested:

LINK

Keep on rolling!

Poloflece
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Posted: 28th Apr 2013 14:25 Edited at: 28th Apr 2013 14:26
Fine work as always, I will continue to follow this project with great interest. The level of custom content and customization in general is exceptional for fpsc.

Poloflece

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