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2D All the way! / feedback needed, which rock looks best?

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Phaelax
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Posted: 15th Sep 2012 10:40 Edited at: 15th Sep 2012 10:40
Which version works best with this background?





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MrValentine
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Posted: 15th Sep 2012 11:41
1

Virtual Nomad
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Posted: 17th Sep 2012 04:11 Edited at: 17th Sep 2012 04:12
rocks 2 & 3 look the most natural/likely to be found laying on that (back)ground, followed by 4, then 1.

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JLMoondog
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Posted: 17th Sep 2012 04:37
I agree with VN. Maybe have number 3 with the top being more like 1. That way it looks like sand is running up the sides but is blown off the top.

Phaelax
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Posted: 17th Sep 2012 05:21
I like that idea josh.

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Van B
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Posted: 17th Sep 2012 17:30
Tricky one, I'd agree with Josh as well. Rock 1 is the most distinctive, but really the sand and rocks should have the same or a similar colour. Thing is, when you do that, adding the rock is kinda redundant, most people will barely notice this stuff. Know what I mean? - if you go for say, Rock 2 you'll have a desert texture, if you have no rocks, you'll have a desert texture, but if you go for Rock 1, you'll have a desert texture with grey rocks around the place. Mixing the 2 rocks (say 1 and 2) makes sense, they'll accent eachother and justify eachother.

Are you considering rock terrain as well? - like make a massive rock, and place it just above the terrain to give rocky outcrops, or even just texturing the terrain with rocky parts. Just thinking that Farcry2 made good use of just a few cliffs and rock meshes, over a pretty massive map.

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Phaelax
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Posted: 19th Sep 2012 04:42 Edited at: 19th Sep 2012 04:43
Well here's a rocky ground tile I made, but I think I might just use it for paths since it looks too busy to have full screen. If you know what I mean.



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Green Gandalf
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Posted: 27th Oct 2012 12:53
Quote: "but I think I might just use it for paths since it looks too busy to have full screen. If you know what I mean."


Definitely. Or you could tone down the colour of the background a bit? Also it looks more like hammered copper than rock.

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