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FPSC Classic Models and Media / How to make the player not "ice skate" accross terrain?

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Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2012 23:59
Hey guys, got a bit of a problem here, if somebody could help me solve it it would be really awesome for me, because I'm pulling my hair out over it...

I have a terrain model that I made and sliced up into 16 different sections, each ten segments on a side (the terrain is the size of the grid). The problem is that, after I place them correctly in the editor and test the game, I can walk fine on the terrrain, its just that when I JUMP, depending on the speed of the player when he jumps, he will move at that speed constantly accross the terrain but will not be able to go left or right or be able to control it whatsoever.

I have tried everything to figure this out...

This is for a multiplayer game so Im not really worried about ai collision.

I have included some files in this post so you can test the map out to see my problem.

Again anything helps... I would greatly appreciate it if somebody gave me some insight on the issue...

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SpaceWurm
14
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Joined: 11th Nov 2011
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Posted: 17th Sep 2012 00:47
Try divide the segments into size of 3 by 3. if you look at Cosmic Prophets country time pack. His terrain segments are divide into 3x3 units. That should yield the best results.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Sep 2012 02:27
Okay, thanks Landman, I'll try that and see if it works. I'll touch back here on the results.

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maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 17th Sep 2012 12:04
wait for the next v120beta or final, scene commander is informed about this bug and tries to fix it.

Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Sep 2012 13:57
Quote: "scene commander is informed about this bug and tries to fix it."


Cool thats good to know, I thought it could have possible been a version issue too...

Almost done slicing the new terrain up...

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maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 17th Sep 2012 17:57
check your collisionmode in the fps/fpe and try around with it, maybe it helps, seems to depend on model and location.

Burger
14
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 18th Sep 2012 10:13
You could check out this thread here, it may be helpful.

http://forum.thegamecreators.com/?m=forum_view&b=21&t=197834&p=0

However it may be going a little bit off of your topic, the idea is there.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th Sep 2012 22:10
ahhhh. nevermind, this is proving to be just too much of a hassle...

Sorry guys but I'm just gonna abandon this, I really wish I could get it to work, but oh well...

Thanks though maho, Landman, and Burger, I appreciate your help!

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SpaceWurm
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Joined: 11th Nov 2011
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Posted: 19th Sep 2012 02:33
You could disabled jump.

But this is one of the contributing factors why I stopped my game Robolegs in fpsc and changed to another engine. Check out the WIP thread. There are huge terrains with no problems at all.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 19th Sep 2012 11:14
Quote: "Sorry guys but I'm just gonna abandon this, I really wish I could get it to work, but oh well..."


we are ALL waiting for the next beta to get this bug fixed while building more and more maps.^^
jump&run on objects is a main function for the engine, so this will definitely be fixed. dont worry, just wait for the next update.

Hamburger
17
Years of Service
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Sep 2012 22:08
Quote: "dont worry, just wait for the next update."


Alright, I'll keep my fingers crossed

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