I can say that I too have seen an increase in the amount of polys I can get into a scene, although not as dramatic of an increase as you are seeing. I am using 1.19 and still only running an HD 4550 graphics card. I am trying to target lower end machines anyhow. With my little setup I have more trouble creating content than I do loading them in FPSC.
The only times where I have noticed major hits in the FPS is when I get near large high-poly entities. By large entity I mean things like large dramatic entrances and large entities that are actually part of the scenery, not being just little props. Entities that are larger than the bindings of the usual segments. (You get the point)
I still work towards trying to get the poly-count as low as I can sacrificing as little visual as I can. For me it is still a dance between performance and visual quality
I'd love to see this this "1.5 Million" poly scene.